YesFreeyorp101 wrote:It's a trellis chart, it consists of 36 subcharts, each describing the relationship between its associated two attributes.
Noa correlation matrix;
In the map plot what are the abscissas?
YesFreeyorp101 wrote:It's a trellis chart, it consists of 36 subcharts, each describing the relationship between its associated two attributes.
Noa correlation matrix;
The area of the bubbles should be proportional to instance count or it gives a wrong impression because differences are exaggerated by the square power.Freeyorp101 wrote:[...]radius describes instance count.
012-4 has the most instances despite not being as popular for experience as 027-1.
You cannot say that or even give a reliable estimate of the probability your hypothesis is true because you don't know the size of the player sample. Also you would require that the class "luck≥90" has also a sufficient size compared to the player sample size which will never occur if you are alone in this class.radiant wrote:Not that I mind, but outliers really do stand out on the chart; from the visible data it appears that I'm single-handedly responsible for every "instance" of an event in those logs where luck is greater than 90. Luck in the 80s also appears to have a unique contributor, though one who's somewhat more active than I am.
It is likely that job experience grows in a somewhat linear way with overall experience. It explains why bubbles are roughly aligned.Freeyorp101 wrote:For the Map chart, X describes base experience sum, Y describes job experience sum,