a question for the programmer(s) of the game
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
a question for the programmer(s) of the game
hi, that was my junk post below. sorry about that, i was testing if i could post here or not without a log in.
anyway, on to the questions:
how long has this game been in development? did you write the engine from scratch? what language and API's (for graphics,networking,everything) are you using?
anyway, on to the questions:
how long has this game been in development? did you write the engine from scratch? what language and API's (for graphics,networking,everything) are you using?
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact:
- krismichael
- Novice
- Posts: 79
- Joined: 29 Jul 2004, 11:17
- Location: California (USA) + Tokyo (Japan)
- Contact:
.
"cenventional" API are used winsock api on win32 and unix-socket-call on linux no library or whatever
hey guys,
sorry, im just a little too lazy to register =). yes, i am a developer myself, and was very impressed by the game when i checked it out. i was just curious how you guys made it and stuff. im working on a multiplayer 2d RPG myself.
theres one thing that im really curious about... you guys use the RO server or something? how does this work? i mean, im guessing their code is open source, so you are using their server? but, i just dont understand, how could you just use their server for your own game? i mean, theres probably a million different messages that that server receives that you would have to go in and change to fit your own game, i would think it would be easier just to write your own server...
sorry, im just a little too lazy to register =). yes, i am a developer myself, and was very impressed by the game when i checked it out. i was just curious how you guys made it and stuff. im working on a multiplayer 2d RPG myself.
theres one thing that im really curious about... you guys use the RO server or something? how does this work? i mean, im guessing their code is open source, so you are using their server? but, i just dont understand, how could you just use their server for your own game? i mean, theres probably a million different messages that that server receives that you would have to go in and change to fit your own game, i would think it would be easier just to write your own server...
- krismichael
- Novice
- Posts: 79
- Joined: 29 Jul 2004, 11:17
- Location: California (USA) + Tokyo (Japan)
- Contact:
We are using something called "eAthena." It's a RO server emulator.
http://eathena.deltaanime.net/forum/portal.php
Eventually we will end up writing our own server, however for now it does the trick.
http://eathena.deltaanime.net/forum/portal.php
Eventually we will end up writing our own server, however for now it does the trick.
It's not my fault I'm new here!
- ElvenProgrammer
- Founder
- Posts: 2526
- Joined: 13 Apr 2004, 19:11
- Location: Italy
- Contact: