SoM like village tileset
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- Peon
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SoM like village tileset
I recently created a village tileset in the style of Secret of Mana:
I took the colors from SoM to keep that nice & friendly look.
It currently uses 16x16px tiles (I thought tmw uses 16x16 tiles), but I will create a 32x32 version, too.
Any comments?
[edit]
If I could help with graphics development, just send me a message.
I took the colors from SoM to keep that nice & friendly look.
It currently uses 16x16px tiles (I thought tmw uses 16x16 tiles), but I will create a 32x32 version, too.
Any comments?
[edit]
If I could help with graphics development, just send me a message.
It's nice to be important,
but it's more important to be nice!
but it's more important to be nice!
- ElvenProgrammer
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i'll second that-ElvenProgrammer wrote:something resembles too much the original set
However, it's not like it's a direct hack or anything. You're good, just over-inspired; what else ya got? (And i personally like how you show progression of your artwork... wall->vine wall->vine wall door... i do that often too.)
Yeah so much trouble in converting size that it's almost worth doing it over from scratch.ElvenProgrammer wrote:to be converted to 32x32, which gives some troubles I think.
Keep the good work :wink:
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- Peon
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Currently I'm doing nothing more than doing something with my girlfriend and playing Unreal Tourmnament. Before, I used RPGMaker2000, then I created maps for Half-Life, started a HalfLife mod and then tried to convert it to Half-Life 2. Due to the lack of interest, I cancelled it and created some testmaps for Half-Life 2. And I'm doing webdesignUltim wrote:You're good, just over-inspired; what else ya got? (And i personally like how you show progression of your artwork... wall->vine wall->vine wall door... i do that often too.)
I think the progression thing comes from Half-Life mapping. There you create a basic wall, add basic lighting, then detail and then detail lighting.
I think recreation will be the easiest way. The pots will be hard, but I think I will use only half tiles for them.Ultim wrote:Yeah so much trouble in converting size that it's almost worth doing it over from scratch.
It's nice to be important,
but it's more important to be nice!
but it's more important to be nice!
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- Peon
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thank you for your effort. what you got is a good start, but there is still a lot of room for improvement.
the grass is just random noise without any real texture. it looks more like a velour carpet than real grass. why don't you use the grass tile from the woodland tileset instead? you needn't reinvent the wheel again. feel free to take tiles from existing tilesets and modify them to fit your purpose. it helps to keep the whole graphic style of the game consistent.
The rocks could need more structure, too. a little bit dithering would make them much better. the wall could need some more detail, too. By the way: you can use alpha trasparent tiles without background for the shadows. it would make it possible to use the shadow with any floor tile.
the grass is just random noise without any real texture. it looks more like a velour carpet than real grass. why don't you use the grass tile from the woodland tileset instead? you needn't reinvent the wheel again. feel free to take tiles from existing tilesets and modify them to fit your purpose. it helps to keep the whole graphic style of the game consistent.
The rocks could need more structure, too. a little bit dithering would make them much better. the wall could need some more detail, too. By the way: you can use alpha trasparent tiles without background for the shadows. it would make it possible to use the shadow with any floor tile.
- former Manasource Programmer
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- ElvenProgrammer
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- Peon
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Thanks! I know that there's much to improve, that's why I'm posting this stuff hereCrush wrote:thank you for your effort. what you got is a good start, but there is still a lot of room for improvement.
Ok, I'll do that (with the saturation modification I did in your thread - sorry again )Crush wrote: the grass is just random noise without any real texture. it looks more like a velour carpet than real grass. why don't you use the grass tile from the woodland tileset instead? you needn't reinvent the wheel again. feel free to take tiles from existing tilesets and modify them to fit your purpose. it helps to keep the whole graphic style of the game consistent.
Yeah. I'll try that.Crush wrote: The rocks could need more structure, too. a little bit dithering would make them much better.
I will add detail with a layer, because the mappers can vary the buildings a lot with that. Details could be: lamps, a window, a sign, a barrel in front of it, scratches, wine ranks etc.Crush wrote:the wall could need some more detail, too.
Cool, didn't know that.Crush wrote:By the way: you can use alpha trasparent tiles without background for the shadows. it would make it possible to use the shadow with any floor tile.
It's nice to be important,
but it's more important to be nice!
but it's more important to be nice!
I'm starting to have a headache about where in the world could we place your wall (I'm currently building the world out of stick-it notes, don't worry, I've got it covered for now).
If you're going to develop the grass theme any further, take it in the direction of light and dreamy meadows with lots of beautiful flowers and so.
If you're going to develop the grass theme any further, take it in the direction of light and dreamy meadows with lots of beautiful flowers and so.
This message used to be meaningful.
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- Peon
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My checklist of objects / tiles I wanna do for the village tileset:
- flowers (multicolor, walkable & not walkable)
- bush (no, not mr. president )
- trees (will get hard to do)
- signs (inn, shops)
- scratches (for walls)
- window (for buildings)
- lamp (on the wall)
- lamp (standing on the floor)
- roofs (with chimneys and smoke (maybe animated) \o/)
- water
- a small bridge
- dirt path
- road
- high grass
- different rocks (small ones, big ones)
- fence (maybe for animals?)
- pots & buckets
- barrels
Any additions?
It does not fit into the style of a city imho.
- flowers (multicolor, walkable & not walkable)
- bush (no, not mr. president )
- trees (will get hard to do)
- signs (inn, shops)
- scratches (for walls)
- window (for buildings)
- lamp (on the wall)
- lamp (standing on the floor)
- roofs (with chimneys and smoke (maybe animated) \o/)
- water
- a small bridge
- dirt path
- road
- high grass
- different rocks (small ones, big ones)
- fence (maybe for animals?)
- pots & buckets
- barrels
Any additions?
Hm, maybe you could use it for a small village in / near a forest?Rotonen wrote:I'm starting to have a headache about where in the world could we place your wall (I'm currently building the world out of stick-it notes, don't worry, I've got it covered for now).
It does not fit into the style of a city imho.
It's nice to be important,
but it's more important to be nice!
but it's more important to be nice!
We already made trees, stones, water and some of the other things on your todo list for the woodland tileset. you should focus on the stuff we haven't got yet. Unless of course you think that you can make something that looks much better than the existing tiles.
what i could think of are:
-a palisade as a city wall
-a water mill
-piles of firewood
-ivy at the walls
-tools that are lying around like a cart, a plow, a pitchfork... stuff like that that make the area look inhabited
what i could think of are:
-a palisade as a city wall
-a water mill
-piles of firewood
-ivy at the walls
-tools that are lying around like a cart, a plow, a pitchfork... stuff like that that make the area look inhabited
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
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- Peon
- Posts: 35
- Joined: 08 Mar 2006, 17:23
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You're right, but I think I will modify some existings things a bit, so I added them to the listCrush wrote:We already made trees, stones, water and some of the other things on your todo list for the woodland tileset. you should focus on the stuff we haven't got yet. Unless of course you think that you can make something that looks much better than the existing tiles.
Hm, I thought of a rack for the tools, because the rest would look like chaos if the tools are lying aroundCrush wrote:what i could think of are:
-a palisade as a city wall
-a water mill
-piles of firewood
-ivy at the walls
-tools that are lying around like a cart, a plow, a pitchfork... stuff like that that make the area look inhabited
It's nice to be important,
but it's more important to be nice!
but it's more important to be nice!
Thats exactly my intention. the more messy a place looks the more it looks as if there were real people living and working there.tobiasgall wrote:Hm, I thought of a rack for the tools, because the rest would look like chaos if the tools are lying aroundCrush wrote:what i could think of are:
-a palisade as a city wall
-a water mill
-piles of firewood
-ivy at the walls
-tools that are lying around like a cart, a plow, a pitchfork... stuff like that that make the area look inhabited
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.