Quest tracker!
Forum rules
This forum is for feature requests, content changes additions, anything not a Bug in the software.
Please report all bugs on the Support Forums
-
- Newly Registered User
- Posts: 5
- Joined: 10 Aug 2012, 18:54
Quest tracker!
I Would love to be able to track people when I play this game
what I am looking for is a better way to find npc's and quest locations and monsters and such...
also a simple window to keep quest that are in progress would be helpful
example: Kill 20 maggots
then report back to npc bla bla.
what I am looking for is a better way to find npc's and quest locations and monsters and such...
also a simple window to keep quest that are in progress would be helpful
example: Kill 20 maggots
then report back to npc bla bla.
Re: Quest tracker!
This has been suggested many times.
The two general approaches are:
The two general approaches are:
- Do it entirely as part of a script. Can be done without any server changes, but would only work when talking to an NPC, although some limited things could be done in a "use item" script.
- Implement Evol packets - ManaPlus only. Requires documentation, and a significant amount of server code. But on the timescale necessary to implement all the supporting scripts, this would be a better approach.
Former programmer for the TMWA server.
-
- Peon
- Posts: 47
- Joined: 11 Dec 2010, 21:07
- Location: Kentucky, USA
Re: Quest tracker!
I keep overly detailed text files for the time being, of every quest every character I have has ever done. Notepad++ is an excellent text editor with capability of many files open in tabs at once and I leave him on the right side of my screen while tmw is on left. I have over 4MB of just those .txt files and only 7 characters. I'm starting to work it into a spreadsheet. Seems I'm slow to remember how to do those things, so don't expect much quickly. I will share if I ever get something presentable.
As an aside, is it possible to get a "dump" of the entire wiki? Would scripts to import it into a database be easy enough? If so, would there be an easy way to update the sheet/database? I could then fill in the extra info with all the NPC coordinates, r-shift shortcuts, etc over time. Any help or direction appreciated.
As an aside, is it possible to get a "dump" of the entire wiki? Would scripts to import it into a database be easy enough? If so, would there be an easy way to update the sheet/database? I could then fill in the extra info with all the NPC coordinates, r-shift shortcuts, etc over time. Any help or direction appreciated.
This IS a sig
Re: Quest tracker!
We use MediaWiki, and they have *lots* of tools. I'm not sure if we have a policy on bots that write ...BoomerTheKran wrote:As an aside, is it possible to get a "dump" of the entire wiki? Would scripts to import it into a database be easy enough? If so, would there be an easy way to update the sheet/database? I could then fill in the extra info with all the NPC coordinates, r-shift shortcuts, etc over time. Any help or direction appreciated.
example tool: http://wiki.themanaworld.org/index.php/Special:Export
(only we administrators have access to the Special:Import, though. If you want to experiment with offline editing on a user subpage I could do that ...)
Former programmer for the TMWA server.
Re: Quest tracker!
Currently it's "ban on sight", but that's because all bots we encountered on the wiki so far were spam bots.o11c wrote: I'm not sure if we have a policy on bots that write ...
When anyone wants to run a bot which writes, I would suggest to create a wiki account for the bot and show the bots sourcecode to the admins on IRC. When the bot is authorized, the admin which does so should post on the userpage of the bot. I would prefer when you would test bots thoroughly on your own mediawiki installation.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Quest tracker!
I think that a libre office/OOo database would be better suited to that use than a spreadsheet.BoomerTheKran wrote:I keep overly detailed text files for the time being, of every quest every character I have has ever done. Notepad++ is an excellent text editor with capability of many files open in tabs at once and I leave him on the right side of my screen while tmw is on left. I have over 4MB of just those .txt files and only 7 characters. I'm starting to work it into a spreadsheet. Seems I'm slow to remember how to do those things, so don't expect much quickly. I will share if I ever get something presentable.
As an aside, is it possible to get a "dump" of the entire wiki? Would scripts to import it into a database be easy enough? If so, would there be an easy way to update the sheet/database? I could then fill in the extra info with all the NPC coordinates, r-shift shortcuts, etc over time. Any help or direction appreciated.
wiki import: It is possible to dump the wiki: the only tool we have to do this, is as o11c said to use the special:export tool wich will allow you to "export the text and editing history of a particular page or set of pages wrapped in some XML." for example [[Category:quest]] pages. But pages were not designed with this in mind and do not even follow a strict standard as the layout is continuously updated and (I hope) improved. The parsing work that you would have to do to be able to retrieve information from them and the utility you can retrieve from it are not of the same order of magnitude; Thus it seems to me that it is preferable to do it manually at the moment.
I think o11c and Crush understood that you wanted to develop some bot to generate wiki content from such a database, which would be a nice tool. I understand you in a different way.
However designing a quest db requires to ask ourselves what is a Quest first, then what kind of game objects it has to deal with, if it is possible to retrieve automatically information from server and client data about these objects, and finally if the job is worth the effort compared to the information we already have and have to keep uptodate.
Without trying to be exhaustive here are a few points I can see, after redaction of several wiki quest pages:
- A quests is a sequence of accomplishments. Quest and accomplishments can be "To do", "doing" (% done), or "done"
- A quest can have a certain degree of fun, of utility (player advice)
- A quest may have requirements: dependancies ( level, other quest, skill, accomplishment...)
- Accomplishments can be:
- Speak to a npc
- come to a npc with a certain quantity of item(s) in inventory (or wear some equipment)
- answer correctly to a (sequence of) question(s) by NPC
- Gather a certain quantity of items, of money.
- Kill a certain number of Mobs (may be whithin a certain duration)
- Kill another character
- Fit some date conditions
- A quest has rewards: items, money, skills, levels,
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
Re: Quest tracker!
It would be a nice addition to the game as long as we keep adding quests. If we don't add anymore quests to the game then i think it is a wasted feature.