The great code update - 2013-09-27

Where game and project announcements are made.
User avatar
o11c
Grand Knight
Grand Knight
Posts: 2262
Joined: 20 Feb 2011, 21:09
Location: ^ ^

The great code update - 2013-09-27

Post by o11c »

  • tmwa-char is taking a long time to start up. I know exactly what the problem is. I haven't recently started the pre-move char-server on such a big database, so I'm not sure if the new code has actually made it worse or not.
  • The new CDN for updates seems to be working, and *very* fast. Some people complain about having to redownload all the updates, but this is the last time.
  • The guild bot won't start for some reason. Still investigating why
Insert feedback about things you notice ...
Former programmer for the TMWA server.
User avatar
o11c
Grand Knight
Grand Knight
Posts: 2262
Joined: 20 Feb 2011, 21:09
Location: ^ ^

Re: The great code update - 2013-09-27

Post by o11c »

Something is wrong with trading, it says there is no free slot ...
Former programmer for the TMWA server.
User avatar
o11c
Grand Knight
Grand Knight
Posts: 2262
Joined: 20 Feb 2011, 21:09
Location: ^ ^

Re: The great code update - 2013-09-27

Post by o11c »

guildbot fixed, and Melkior is working on Tree.
Former programmer for the TMWA server.
User avatar
o11c
Grand Knight
Grand Knight
Posts: 2262
Joined: 20 Feb 2011, 21:09
Location: ^ ^

Re: The great code update - 2013-09-27

Post by o11c »

4 accounts had corrupted storage before the restart, that would not load. We have identified the list of lost items and are making plans to restore them.
Former programmer for the TMWA server.
Frost
TMW Adviser
TMW Adviser
Posts: 851
Joined: 09 Sep 2010, 06:20
Location: California, USA

Re: The great code update - 2013-09-27

Post by Frost »

What exactly was changed in this update?

What changes should players and GMs and admins expect?
You earn respect by how you live, not by what you demand.
-unknown
Frost
TMW Adviser
TMW Adviser
Posts: 851
Joined: 09 Sep 2010, 06:20
Location: California, USA

Re: The great code update - 2013-09-27

Post by Frost »

<Frostypants> o11c: can you tell us what you changed, so we can tell people?
<o11c> Frostypants: the code changed, the update host changed
<Frostypants> code changed to what?
<Frostypants> update host changed to what?
You earn respect by how you live, not by what you demand.
-unknown
User avatar
o11c
Grand Knight
Grand Knight
Posts: 2262
Joined: 20 Feb 2011, 21:09
Location: ^ ^

Re: The great code update - 2013-09-27

Post by o11c »

All the stuff that I documented ages ago. Stop pretending you didn't know, it makes us look bad. I have enough faith in the player community that they won't choose one side over the other without looking at the facts.

Perhaps 6 characters were deleted, due to corruption in their inventory. This is why you do NOT just ignore it when you see a ? in your inventory, you *talk* to us.

I expect to restore the storage and characters by tomorrow.
Former programmer for the TMWA server.
Frost
TMW Adviser
TMW Adviser
Posts: 851
Joined: 09 Sep 2010, 06:20
Location: California, USA

Re: The great code update - 2013-09-27

Post by Frost »

o11c wrote:All the stuff that I documented ages ago. Stop pretending you didn't know, it makes us look bad.
No, a lack of information makes us look bad. These are basic questions.
Perhaps 6 characters were deleted, due to corruption in their inventory. This is why you do NOT just ignore it when you see a ? in your inventory, you *talk* to us.
We can't blame the players here. If stuff is messed up after the update, it's on the admins to fix it. End of story.
I expect to restore the storage and characters by tomorrow.
Which characters? All the ones reported by X time, or all the ones that were destroyed in this change?
What time tomorrow?
Restore them to what? As they were before the update?
What should affected players do in the mean time?
You earn respect by how you live, not by what you demand.
-unknown
User avatar
o11c
Grand Knight
Grand Knight
Posts: 2262
Joined: 20 Feb 2011, 21:09
Location: ^ ^

Re: The great code update - 2013-09-27

Post by o11c »

I've fixed the trade bug, as well as done something about the startup time.

We need to check our CDN-related settings; we're not getting update stats.
Former programmer for the TMWA server.
melkior
Warrior
Warrior
Posts: 320
Joined: 28 Dec 2008, 15:57

Re: The great code update - 2013-09-27

Post by melkior »

The GM logs are broken.
User avatar
tux9th
TMW Adviser
TMW Adviser
Posts: 428
Joined: 09 Mar 2012, 20:21
Location: -67.067433,54.433587

Re: The great code update - 2013-09-27

Post by tux9th »

It appears that NPC warps are broken in some manner.
I cannot yet say what but the npc warp from 017-4 to 017-4 to warrics hideout seems to be not functional.

Candor warp is working, I am going to investigate this when I can and will report back here.

edit:
Rossy quest warp is working as well. 4144 seems to have an idea what in specific is broken
also the block in the tulimshar school is working.

ladmin passwd seems to not exist.

EDIT2:!!
warp issue has been fixed by wushin in a simple server-data commit.
https://github.com/themanaworld/tmwa-se ... c53b04b9e5
User avatar
o11c
Grand Knight
Grand Knight
Posts: 2262
Joined: 20 Feb 2011, 21:09
Location: ^ ^

Re: The great code update - 2013-09-27

Post by o11c »

melkior wrote:The GM logs are broken.
Do you mean how the last line is usually incomplete? Looks like a buffering issue cause by one of my performance optimization ...

I can fix this (at a small performance cost, but less than they way it *used* to be done), but is it worth it? It will be fixed when a few more GM commands are used, or when the server exits.
tux9th wrote:It appears that NPC warps are broken in some manner.
ladmin passwd seems to not exist.
tmwa-admin no longer accepts abbreviated forms of commands. The correct command is "password".
Former programmer for the TMWA server.
User avatar
o11c
Grand Knight
Grand Knight
Posts: 2262
Joined: 20 Feb 2011, 21:09
Location: ^ ^

Re: The great code update - 2013-09-27

Post by o11c »

Forgot to mention a minor bug mentioned yesterday, where you can't see if a player turns right (all other directions are okay).

Still need to deal with the CDN stats and awaiting feedback about the log buffering.
Former programmer for the TMWA server.
User avatar
o11c
Grand Knight
Grand Knight
Posts: 2262
Joined: 20 Feb 2011, 21:09
Location: ^ ^

Re: The great code update - 2013-09-27

Post by o11c »

Restarted again today to fix all the known player-facing bugs.

Still open are the CDN stats issue, the GM log buffering, and the admin documentation errors.
Former programmer for the TMWA server.
User avatar
Hello=)
TMW Classic
TMW Classic
Posts: 650
Joined: 11 Jun 2009, 12:46

Re: The great code update - 2013-09-27

Post by Hello=) »

o11c wrote:Insert feedback about things you notice ...
Okay, here we go. As of now I detected the following issues:
  • Looks like #flar spell has been broken :twisted:. Earlier it took for me exactly 2 shots in 100% cases to kill yellow slimes, also usually 2 shots for sea slimes. Now it rather takes 3 shots of #flar 100% of time to kill yellow slimes and 3-4 shots to kill sea slimes. So measurements indicate #flar has become seriously weaker without any warnings. Needless to say it makes gameplay for me 1.5-2 times harder in terms of hunting small stuff, where mages already sucked at this really hard compared to other classes. I guess some bonus does not apply or some monster stats changed or something else that worked before has been "fixed".
  • Looks like at least map server has crashed and unexpectedly terminated at night today, disconnecting everyone and taking noticeable time to restart. It terminated at about 3:25 server time or so (time could be incorrect).
Post Reply