What kind of tweaking do you mean? Because people live all over the world?Dr Wahl wrote:the time idea i think is good. many games have had time in them lately such as Grand Theft Auto, Animal Crossing, and my personal favorite, Zelda. maybe we could look to these games to get some ideas, see what we might run into, and how to work around things. because of the mmo setting, the time might need some special tweaks, but we'll see....
I think making an in-game hour last 20 minutes is enough. With ten hours for one in-game day it would last three hours and twenty minutes. 24/3.33=7.2 meaning there would be 7.2 in-game days in a reallife day, this causes a shift every day of twelve reallife minutes and a entire cycle of 5 days. All this causes the in-game time and reallife time to pass insynchronised... meaning no disadvantages for anyone around the world.