[WIP] Fire Mask
- Psychodelic
- Novice
- Posts: 83
- Joined: 20 Apr 2012, 23:58
- Location: The Mana World
[WIP] Fire Mask
Hello everyone
l like so much this Mask!
the mask has created by Lunovox
l have the XML! too
Depredador
l like so much this Mask!
the mask has created by Lunovox
l have the XML! too
Depredador
League Of Legends
Re: [WIP] Fire Mask
Who is that Lunovox and what are his or her license conditions?
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Psychodelic
- Novice
- Posts: 83
- Joined: 20 Apr 2012, 23:58
- Location: The Mana World
Re: [WIP] Fire Mask
Lunovox is Administrator in TMW-Brazil
and the license dont know where are
and the license dont know where are
League Of Legends
Re: [WIP] Fire Mask
Wow, that looks really awesome, that would be cool if you can introduce that in the game.
Re: [WIP] Fire Mask
License is GPLv2+ but not dual-licensed as Lunovox refuse to use the CC BY-SA 3.0.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: [WIP] Fire Mask
thanks for clearing that up reid
- wushin
- TMW Adviser
- Posts: 1759
- Joined: 18 Dec 2012, 05:56
- Location: RiverBest, Brew City, Merica
- Contact:
Re: [WIP] Fire Mask
It would be far simpler to map the current skull mob or even skeleton face to the player sprite and add a particle effect to the item I would think. But I like the concept.
The secret to getting all the important stuff done is doing nothing.
Re: [WIP] Fire Mask
Yes it's a very good idea and can fit very good with the crypt project
Re: [WIP] Fire Mask
I threw together my own xml for this, if nothing else because I need the practice
Also, the death frames in the spritesheet were a few pixels off, so I moved them down a tiny bit. Also, I made a modified version of the fireplace particle effect.
Also, the death frames in the spritesheet were a few pixels off, so I moved them down a tiny bit. Also, I made a modified version of the fireplace particle effect.
Code: Select all
<?xml version="1.0"?>
<sprite>
<imageset name="base" src="graphics/sprites/equipment/head/fire-mask.png" width="64" height="32"/>
<action name="stand" imageset="base">
<animation direction="down">
<frame index="0" offsetX="-1" offsetY="-34"/>
</animation>
<animation direction="left">
<frame index="10" offsetX="1" offsetY="-36"/>
</animation>
<animation direction="up">
<frame index="15" offsetX="-3" offsetY="-37"/>
</animation>
<animation direction="right">
<frame index="5" offsetX="-1" offsetY="-37"/>
</animation>
</action>
<action name="walk" imageset="base">
<animation direction="down">
<frame index="0" offsetX="-1" offsetY="-35" delay="75"/>
<frame index="1" offsetX="-1" offsetY="-34" delay="150"/>
<frame index="2" offsetX="-1" offsetY="-35" delay="75"/>
<frame index="3" offsetX="-1" offsetY="-34" delay="150"/>
</animation>
<animation direction="left">
<frame index="10" offsetX="1" offsetY="-37" delay="75"/>
<frame index="11" offsetX="1" offsetY="-36" delay="75"/>
<frame index="12" offsetX="1" offsetY="-37" delay="150"/>
<frame index="13" offsetX="1" offsetY="-36" delay="75"/>
<frame index="14" offsetX="1" offsetY="-37" delay="75"/>
</animation>
<animation direction="up">
<frame index="15" offsetX="-3" offsetY="-37" delay="75"/>
<frame index="16" offsetX="-3" offsetY="-38" delay="150"/>
<frame index="17" offsetX="-3" offsetY="-37" delay="75"/>
<frame index="18" offsetX="-3" offsetY="-38" delay="150"/>
</animation>
<animation direction="right">
<frame index="5" offsetX="-1" offsetY="-38" delay="75"/>
<frame index="6" offsetX="-1" offsetY="-37" delay="75"/>
<frame index="7" offsetX="-1" offsetY="-38" delay="150"/>
<frame index="8" offsetX="-1" offsetY="-37" delay="75"/>
<frame index="9" offsetX="-1" offsetY="-38" delay="75"/>
</animation>
</action>
<action name="attack" imageset="base">
<animation direction="down">
<frame index="0" offsetX="0" offsetY="-33" delay="75"/>
<frame index="1" offsetX="0" offsetY="-34" delay="75"/>
<frame index="2" offsetX="0" offsetY="-31" delay="75"/>
<frame index="3" offsetX="0" offsetY="-30" delay="75"/>
<end/>
</animation>
<animation direction="left">
<frame index="10" offsetX="5" offsetY="-38" delay="75"/>
<frame index="11" offsetX="5" offsetY="-39" delay="75"/>
<frame index="12" offsetX="1" offsetY="-36" delay="75"/>
<frame index="13" offsetX="0" offsetY="-35" delay="75"/>
<end/>
</animation>
<animation direction="up">
<frame index="15" offsetX="-1" offsetY="-37" delay="75"/>
<frame index="16" offsetX="-1" offsetY="-36" delay="75"/>
<end/>
</animation>
<animation direction="right">
<frame index="5" offsetX="-4" offsetY="-39" delay="75"/>
<frame index="6" offsetX="-4" offsetY="-40" delay="75"/>
<frame index="7" offsetX="-1" offsetY="-37" delay="75"/>
<frame index="8" offsetX="0" offsetY="-36" delay="75"/>
<end/>
</animation>
</action>
<action name="dead" imageset="base">
<animation direction="default">
<frame index="20" offsetX="6" offsetY="-15" delay="200"/>
<frame index="21" offsetX="6" offsetY="-15" delay="200"/>
<frame index="22" offsetX="6" offsetY="-15" delay="200"/>
<frame index="25" offsetX="6" offsetY="-15" delay="200"/>
<frame index="26" offsetX="6" offsetY="-15" delay="200"/>
<frame index="27" offsetX="6" offsetY="-15" delay="200"/>
</animation>
</action>
</sprite>
Code: Select all
<?xml version="1.0"?>
<!--
based on the fireplace particle effect, with a few changes
-->
<effect>
<particle position-x="0" position-y="32" position-z="48">
<emitter>
<property name="position-x" min="-24" max="8"/>
<property name="position-y" min="0" max="32"/>
<property name="horizontal-angle" min="0" max="90"/>
<property name="vertical-angle" min="0" max="360"/>
<property name="power" min="0.1" max="0.3"/>
<property name="gravity" value="-0.04"/>
<animation imageset="graphics/particles/aniblaze.png" width="8" height="8">
<sequence start="0" end="14" delay="20"/>
<frame index="14" delay="1000"/>
</animation>
<property name="lifetime" min="25" max="35"/>
<property name="output" min="0" max="20"/>
<property name="fade-in" value="0"/>
<property name="fade-out" value="15"/>
</emitter>
</particle>
</effect>
- Attachments
-
- skull-mask-test.png (137.58 KiB) Viewed 4481 times
-
- updated death frames
- fire-mask.png (47.15 KiB) Viewed 4481 times
end of line.
Re: [WIP] Fire Mask
How do you apply the effects?
Re: [WIP] Fire Mask
it's done with the monsters.xml file located in the base tmwa-client-data directory. If you wanted to apply the mask and effects to the skeleton, for example, you'd change the entry to this:
Code: Select all
<monster id="41" name="Skeleton">
<sprite>monsters/skeleton.xml|#ffe8bf</sprite>
<particlefx>graphics/particles/skullfire.particle.xml</particlefx>
<sprite>equipment/head/fire-mask.xml</sprite>
</monster>
end of line.
- Psychodelic
- Novice
- Posts: 83
- Joined: 20 Apr 2012, 23:58
- Location: The Mana World
Re: [WIP] Fire Mask
cool idea wushin!
l like you work straelyn, these mask can be used for one monster! for the news Graveyards Maps
Depredador
l like you work straelyn, these mask can be used for one monster! for the news Graveyards Maps
Depredador
League Of Legends
-
- Peon
- Posts: 33
- Joined: 08 Apr 2013, 11:48
Re: [WIP] Fire Mask
Hi,
this mask is awesome, it could be a reward:
From a boss in the crypt project (must be a rare item in this case)
or for the dark mage as reward to have chosen this path...of course something must be done for the poor light mage or they will be jealous (give them a stick and they will be satisfy )
You well understood, for me a real dark path will be great...with reward...and this mask seems awesome for this task.
http://forums.themanaworld.org/viewtopi ... 8&start=45
Hope we'll see this mask as hat and not only as mask on a mob, the same for the Biqcassy's moonshroom (hat and mob).
And the dark path will rule the manaworld and finally we shall live in peace...
this mask is awesome, it could be a reward:
From a boss in the crypt project (must be a rare item in this case)
or for the dark mage as reward to have chosen this path...of course something must be done for the poor light mage or they will be jealous (give them a stick and they will be satisfy )
You well understood, for me a real dark path will be great...with reward...and this mask seems awesome for this task.
http://forums.themanaworld.org/viewtopi ... 8&start=45
Hope we'll see this mask as hat and not only as mask on a mob, the same for the Biqcassy's moonshroom (hat and mob).
And the dark path will rule the manaworld and finally we shall live in peace...