Blocking passage

Ask for help regarding any technical issue or report any bug or OS independent issues.
tobiasgall
Peon
Peon
Posts: 35
Joined: 08 Mar 2006, 17:23
Location: Germany
Contact:

Post by tobiasgall »

Another solution:
Add more details to the walkable layer, like:
- walkable for players
- walkable for NPCs
- walkable for players & NPCs
- walkable for noone

In addition it would really be better when players can walk through other players.
It's nice to be important,
but it's more important to be nice!
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

i've startet to play qin lately (a commercial 2d mmorpg from the isometric perspective). they solve this problem by giving the players the ability to jump over each other (while making it impossible to jump over barriers the player is not supposed to jump over).
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Tarm
Warrior
Warrior
Posts: 336
Joined: 25 Mar 2006, 00:16
Location: Here

Post by Tarm »

Crush wrote:i've startet to play qin lately (a commercial 2d mmorpg from the isometric perspective). they solve this problem by giving the players the ability to jump over each other (while making it impossible to jump over barriers the player is not supposed to jump over).


That's the most fun solution I've read! :D Gets my vote. :P
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
User avatar
haggard
Novice
Novice
Posts: 190
Joined: 20 Jan 2006, 03:27
Location: Ohio

Post by haggard »

there is a classic FF where you can jump...it does help imensely
User avatar
haggard
Novice
Novice
Posts: 190
Joined: 20 Jan 2006, 03:27
Location: Ohio

Post by haggard »

Platyna wrote:
haggard wrote:wider? i dont think that will solve anything. if these little pricks get there jollies off of blocking the path then there is a possibility that they will get friends to help them and if the path is wider...then just put more people in front of the path. i think the walk through people idea is a better idea
Then I will log in and ban them.
Suggestion of passage entrance solution:
http://platyna.platinum.linux.pl/misc/s11.png

Regards.
i really like the way you think :D :D
User avatar
knivey
Novice
Novice
Posts: 187
Joined: 05 Mar 2006, 03:01

Post by knivey »

I personally still like the path of death provided by PvP :P
All your base are belong to us.
User avatar
Tarm
Warrior
Warrior
Posts: 336
Joined: 25 Mar 2006, 00:16
Location: Here

Post by Tarm »

knivey wrote:I personally still like the path of death provided by PvP :P


Bah!
I wanna jump!
Little grasshopper. ;)
(Martial arts joke. ;) )
I really like the idea of being able to jump.Lots of fun.Could have many implenetations and uses.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
Dr Wahl
Warrior
Warrior
Posts: 317
Joined: 09 Apr 2006, 06:15
Location: Washington

Post by Dr Wahl »

i am by no means opposed to jumpin, but this adds a new dimension in the game that could lead to major bugs. if kept controlled, jumping might be the solution, but i kinda like the pushing idea. to make it less of something that could be an annoynce, you could make it so that you have to have +1 more than the person (maybe ppl) that u are trying to push. this makes it a little more democratic because you have to actually rally ppl to your cause.
User avatar
knivey
Novice
Novice
Posts: 187
Joined: 05 Mar 2006, 03:01

Post by knivey »

If the game grows to where players can affect the environment by pushing boulders out of the way etc things might get wierd.
All your base are belong to us.
User avatar
haggard
Novice
Novice
Posts: 190
Joined: 20 Jan 2006, 03:27
Location: Ohio

Post by haggard »

knivey wrote:If the game grows to where players can affect the environment by pushing boulders out of the way etc things might get wierd.
yea instead of people they could just block the passage with boulders....no jumping over that one
AlSim
Peon
Peon
Posts: 18
Joined: 15 Apr 2006, 17:13

Post by AlSim »

I want to jump, jump, jump !!!

EDIT : More seriously wouldn't it be possible to do so that people who don't move for a while are disconnected ?
tobiasgall
Peon
Peon
Posts: 35
Joined: 08 Mar 2006, 17:23
Location: Germany
Contact:

Post by tobiasgall »

AlSim wrote:More seriously wouldn't it be possible to do so that people who don't move for a while are disconnected ?
Or they become a ghost, so other plaers can walk through them. So see which players are idling, they could have a grey character sprite.
It's nice to be important,
but it's more important to be nice!
User avatar
Tarm
Warrior
Warrior
Posts: 336
Joined: 25 Mar 2006, 00:16
Location: Here

Post by Tarm »

Great idea with the idle player changing to a ghost.I like that.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
User avatar
haggard
Novice
Novice
Posts: 190
Joined: 20 Jan 2006, 03:27
Location: Ohio

Post by haggard »

hmmm ghosts are good but with that there should be an option you can set to how long idle you have to be in order to turn "ghost"
User avatar
knivey
Novice
Novice
Posts: 187
Joined: 05 Mar 2006, 03:01

Post by knivey »

A sleeping animation has been discused for when you are idle for so long. It would be nice to step over sleeping players.
All your base are belong to us.
Post Reply