- Forming a beta testing team: viewtopic.php?f=2&t=15173&hilit=testing+group dec 7, 2011.
- viewtopic.php?p=119233#p119233 : check the tone difference between this post and Jenalya's ones in the same thread
More Player Positions in TMWC?
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Re: More Player Positions in TMWC?
missing references:
"The language of everyday life is clogged with sentiment, and the science of human nature has not advanced so far that we can describe individual sentiment in a clear way." Lancelot Hogben, Mathematics for the Million.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
“There are two motives for reading a book; one, that you enjoy it; the other, that you can boast about it.” Bertrand Russell, Conquest of Happiness.
"If you optimize everything, you will always be unhappy." Donald Knuth.
Re: More Player Positions in TMWC?
Adding some player position could be a good idea, I remember that when I was at the lead of my guild I would have liked to know what was happening on the development, to inform other peoples around me and to give my oppinion on the influence of latest changes on the gameplay. (all of this from a player view)
"Player position" sounds like "advisor" though, but adding active advisors could be a good idea.
"Player position" sounds like "advisor" though, but adding active advisors could be a good idea.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect