I picked up these things:
SriNitayanda wrote:
- the map needs to have difficulty level increasing as you go deeper
- there are bunch of mobs on entrance that really make it hard for a newbie to enter there
- there is also a need for a safe place to pull back if u need to rest a minute to heal [...] this map is quite far from nearby soul menhir
- The snakes, spiders scorpions that are scattered around make it hard for an archer to dodge attacks [...] i think the number of the weaker mob needs to be decreased. maybe converting them to strong mobs, 5 spiders - to one witch or something like this.
veryape wrote:
- trolls are cute as hell, but damn to they hit hard
- they respawn really fast
- the witches have really low dex and miss me a lot of the time [...] Also the low damage might be a must so that the lower level archers would have a hard time surviving otherwise, but make them hit more regularly i'd say.
- I think that it might be a good idea to have pathways without much else spawning so you can drag off a troll and team it down
I'm thinking about these changes:wushin wrote:
- Undead Witch feels forced in there without any other undead mobs.
- I'd drop the spiders and keep the Snakes & Black Scorpions. Focus more on the Troll mob as primary cave spawn. Make the Troll like the terranite of that cave. You can recolor the Troll as well.
- Making Trolls weaker and friendly+assisting (like Mogguns, but stronger then them though)
- Creating a new different dyed version of the Troll, most likely black/gray and calling it Undead Troll with similar stats as the current regular Troll, but lower ATK - it will replace the spiders in this cave and now the mob "family" with Trolls, Undead Trolls and Undead Witch fits together better
- Deleting all mobs at the entrance and only leaving the new friendly Trolls there (so you can also rest here), next bigger place will have few Undead Trolls and one Undead Witch, next bigger place more Undead Trolls and two Undead Witches and so on (always filling with regular Trolls, Snakes and Black Scorpions) - that's for "difficulty level increasing as you go deeper"
- Deleting mob spawn places in the paths between - so there won't be too many mobs in the cave in general and you can rest at least a bit there
- Increasing eA_death and eA_spawn a bit so the respawn time will be slightly higher
- Increasing Undead Witch's DEX
That's not going to happen of course