veryape wrote:The automation rule is one such rule, the rule was made to catch people who used botting clients to gain advantages in the game. Since we cannot (at least with current tools at our disposal) see what client is used and I do not feel it would be in the spirit of a open source game to ban all clients but the official client
Furthermore, the only thing you will achieve is some little patch applied on client version to look like official client (some bots were already traced this way by some observers and got idea, looking like usual clients, btw..). And good luck to distinguish it from official client. Even commercial games putting lot of trojan-like features to binary-only clients are not really botting-proof. There're countless ways to automate things. Up to little custom hardware dongle which pretends to be usb keyboard and "hits buttons" here and there in pre-programmed pattern, kind of cheating which is nearly impossible to detect at software because software could stay unmodified.
I think the rules are quite simple and easy to understand, but as t3st3r said it is a bit of a blunt object, sometimes we catch the ones the rules was designed to catch, sometimes we catch someone who used automation and forgot to turn it off while afk. Sure there can be an argument about the differing intents
It's about matching amount of punishment to damage which actually happens from certain actions under review. Treating hardcore botters and minor offenders in equally harsh way is counterproductive and hardly can be considered "fair". It rather looks like attempt of GM to simplify own life.
and the different outcomes in terms of gains in those two cases. But, and this is a big but, any GM that makes judgement-calls on vague grounds about intentions etc is under great threat of losing credibility, what says that they does not apply a softer judgement for their friends in game etc?
Could be an issue. However, it's also hard to tell that judgement is fair when some random person getting caught and faces severe penalty for minor offence while half of game does the same for years and avoids punishment. This is point where GMs can be told about double standards and judgement bias as well. The only difference is that law is same for everyone. But being applied very selectively, nailing down only few unlucky people out of big bunch and it's a big question if it's unbiased selection of those who are punished. If we apply rules equally to all offenders who used automations, half of game should be banned or at least face level resets. Most notably, virtually all TIM users I was able to detect have eventually forgot to switch off some automations while being AFK (that's how I detect them
). Should we care about lack of double standards so much, we'll lose half of players if its applied by letter of law in fair and equal way to everyone.
Ah, and btw, if GMs are given ability to decide amount of punishment, of course those who are unhappy with particular resolution should have ability to request review of their situation by whole GM team in attempt to reduce possible bias. Right now TMW haves court house but no judges. Only executioners. Which is shame IMO. And Judge Dredd style law enforcement where few unlucky persons can face severe punishment not comparable to actual crime. While half of game does the same but going unpunished for years.
To be honest, current TMW law enforcement reminds me Russian way to handle laws, where severity of penalty outweighed by failure to apply most of these laws in practice, which leads to mostly broken law enforcement system nobody actually trusts which is mostly used to put oppression on "inconvenient" people while deliberately ignoring the fact half of country does the very same things.