I plan to remake hurns so everything fits nicely. I like the pallet I'm currently using.Crush wrote:You should match the color of the rocks to the gray stones at the house walls, not the black stones of the floor.
You also need to keep the light direction into account. Those parts of the structure which face the light source need to be brighter than those in the shadow.
Fountain
Re: Fountain for Hurnscald
Last edited by meway on 16 Feb 2012, 19:36, edited 1 time in total.
Re: Fountain for Hurnscald
When you plan to invest so much work, then why don't you create an entirely new tileset for an entirely new town? That would add much more value to TMW than changing the beloved woodland village tileset.
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- former TMW Pixel artist
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Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Fountain for Hurnscald
I suppose that is true, I like the location. If I was going to move it in another place need resources to make it intresting. Monster points npc, General store, dyer, Haircutter, 3 or 4 new quests "nuby quests" than 2 or 3 harder quests. It needs a menhire. It needs something that you can only get from that location. Heck it even needs its own ManaMarketCrush wrote:When you plan to invest so much work, then why don't you create an entirely new tileset for an entirely new town? That would add much more value to TMW than changing the beloved woodland village tileset.
Re: Fountain
Here is an update. I began starting on a floor tile set to go around it because what beautifull fountain does not have its own floor tileset?. I will be working on a boarder to make the floor flow with other tiles of course. Right now its just a tile put into a circle at a 45.
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Re: Fountain
recolor of floor incase I can't make it flow better.
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Re: Fountain
Update on the edge of the fountain floor.
The next thing will be fixing the highlights on it and mayebe a fountain recolor to fit the building bases.
The next thing will be fixing the highlights on it and mayebe a fountain recolor to fit the building bases.
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- screenshot.png (18.17 KiB) Viewed 3959 times
Re: Fountain
The middle part (just above the biggest, filled with water part) doesn't seem to be in perspective, compared to the other parts... And the floor tile needs to change color, maybe making it be the same color of the Hurnscald main road?
Regards,
Ali
Regards,
Ali
Re: Fountain
Meway, do you plan to use that color for the water? if so, could you please post the palette, i would like to use them in the wooden pump to have a standard, also which percentage of opacity did you use for the water layer? (if you used a layer).
Thanks in advance.
Thanks in advance.
The main reason Santa is so jolly is because he knows where all the bad girls live.
Re: Fountain
Hmm, I think the palettes used for water, should match the one in the pond, and rivers in Hurns. A card on trello should be made, with the colour palette that are to be used for any water used in art for Hurns, like Wombat did for his recolour-able palette. Maybe also only certain opacity levels allowed? or any opacity? I don't know. At least this way we will have some consistency.
My two cents.
Many Thanks,
My two cents.
Many Thanks,
Re: Fountain
@Ali-G ... no you have no idea what your talking about additionally you obviously didn't read what crush said. Let me explain myself a bit so I don't sound like a total ass. this was based off a 3D render put in a 45 degree and rendered at a 45 so Its definately not wrong.
Var as for the water pallet Its going to need some sharpening up a bit before I can release anything set for a standard. For the opacity I find my self almost always using 23%
This is way to early in development to be discussing colors. Colors is the very last thing I concern over.
Var as for the water pallet Its going to need some sharpening up a bit before I can release anything set for a standard. For the opacity I find my self almost always using 23%
This is way to early in development to be discussing colors. Colors is the very last thing I concern over.
Re: Fountain
I wouldn't be so sure about that 3d renderer being infallible. Your rendering program could project models in a vanishing-point perspective - parts closer to the spectator appear larger than those further away. But TMW uses an orthogonal zero-point projection - that means there is no perspective shortening.meway wrote:@Ali-G ... no you have no idea what your talking about additionally you obviously didn't read what crush said. Let me explain myself a bit so I don't sound like a total ass. this was based off a 3D render put in a 45 degree and rendered at a 45 so Its definately not wrong.
Example from the graphic guidelines on the wiki:
Personally, I made rather good experience with the constructive geometrical prototyping technique explained by Irucard here:
http://mruk.wordpress.com/2008/04/06/th ... sert-well/
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Fountain
Its blender and I know the program very well. It is correct. If I would question anything it would be the very bottom 2 layers. I drew them as an add-on The ground and the base of the fountain.Crush wrote:I wouldn't be so sure about that 3d renderer being infallible. Your rendering program could project models in a vanishing-point perspective - parts closer to the spectator appear larger than those further away. But TMW uses an orthogonal zero-point projection - that means there is no perspective shortening.meway wrote:@Ali-G ... no you have no idea what your talking about additionally you obviously didn't read what crush said. Let me explain myself a bit so I don't sound like a total ass. this was based off a 3D render put in a 45 degree and rendered at a 45 so Its definately not wrong.
Example from the graphic guidelines on the wiki:
Personally, I made rather good experience with the constructive geometrical prototyping technique explained by Irucard here:
http://mruk.wordpress.com/2008/04/06/th ... sert-well/
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Re: Fountain
the pump is in place but I still really like meway's fountain, if the stone are not suitable for hurnscalde maybe in new forest area?
Re: Fountain
What about the new tileset to accompany this fountain? new houses and so on?
"Perspective is everything"
Level 76!
Re: Fountain
Please note that this thread is from 2012.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.