This has always been a problem of governance and organization though vs. ability to actually accomplish something. As we have more then enough capable people to create a MMORPG, that's proven by the numerous variations made.Crush wrote:That's the problem of TMW: No constant development team and no product owner with a consistent vision
It's also a large amount of not being able to sell enough people on your vision and keep it going. I've talked to a large amount of the people involved in the game and none of you are very good salespeople. The project poorly managed most assets, including developers, forks and admins. To often, it trolled away or belittled help.
The only reason this game is anything is because a set of the developers and contributors actively sought the players help.
Let's say it correctly, No one has ever sold all of TMW community on a unique vision or if they have, never fulfilled it.
Which coincidentally and completely by accident ended up making a game with a vision of it's own. TMW is a game, it just needs work.
I agree and I seek to make this easier. I'm not at all sure how this is a bad idea in Open Source.Crush wrote:Each generation of developers has their own idea and carries the project into a different direction.