Darkhelm
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Darkhelm
So... me and some others have been looking into the code of The Mana World.
It is stated that Krukan should drop a Darkhelm with the slim chance of 0,02% (https://github.com/themanaworld/tmwa-se ... er_100.txt)
However, the Darkhelm is stated as "Unreleased item" here: (https://github.com/themanaworld/tmwa-se ... b_head.txt)
My question is: Does Krukan and will Krukan ever drop a Darkhelm?
- ginosuper
It is stated that Krukan should drop a Darkhelm with the slim chance of 0,02% (https://github.com/themanaworld/tmwa-se ... er_100.txt)
However, the Darkhelm is stated as "Unreleased item" here: (https://github.com/themanaworld/tmwa-se ... b_head.txt)
My question is: Does Krukan and will Krukan ever drop a Darkhelm?
- ginosuper
- deepthought
- Warrior
- Posts: 314
- Joined: 01 Sep 2014, 10:32
- Location: India
Re: Darkhelm
I know this from Wushin, krukan will drop darkhelm. Its unreleased in the sense no one has obtained it in the game yet.
I'm as cool and comforting as the porcelain tiles on your bathroom floor during an evening of vomiting.
Re: Darkhelm
No mob (and no script) drop DarkHelm (I did a recursive grep on /world/map). Furthermore, to make the dark helm work we would need to modify tmwa to add a way to get "bAtkRange" (it uses readparam but bAtkRange is not a param)deepthought wrote:Its unreleased in the sense no one has obtained it in the game yet.
Re: Darkhelm
On the test server, the item Darkhelm does work, that's mostly why I've been wondering.
Re: Darkhelm
The item work but its effect will not work as it is expected toginosuper wrote:On the test server, the item Darkhelm does work, that's mostly why I've been wondering.
Re: Darkhelm
Okay. Do you possibly know if the Darkhelm will come in-game soon or not?
Re: Darkhelm
Code: Select all
bonus bAtkRange, -((readparam(bAtkRange)/2));
Re: Darkhelm
No but if it's only for one item I don't think it's worth making a new builtin. So it's up to wushin to decide what to doginosuper wrote:I see. I guess that's kinda hard to do?
Re: Darkhelm
I'd agree with that, but why add the item to TMW if it's probably not even going to be released?
TMW Masters
Re: Darkhelm
Because if we waited for things to be finished before adding to the game then tmw would have no content. It is a perpetual WIP
- sacriopsmen
- Novice
- Posts: 52
- Joined: 18 Feb 2012, 15:28
Re: Darkhelm
How about that wouldn't be the only gear that changes attack reach ? We should do some googles that increase it.
Or I'd say this is a good idea for an assassin class : high Agi, high Str, high Chn and an extended melee reach to beat up most monsters.
Or I'd say this is a good idea for an assassin class : high Agi, high Str, high Chn and an extended melee reach to beat up most monsters.
Ingame : "Lord Vlad" my archer-healer or "nanogreedy" my vunerable and pretty useless tank.
I also have an archer used as a shop : Vladshop. But it's not my favourite.
I also have an archer used as a shop : Vladshop. But it's not my favourite.