Darkhelm

Content and general development discussion, including maps, quests, and server code from the development team.
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ginosuper
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Darkhelm

Post by ginosuper » 18 Apr 2015, 11:03

So... me and some others have been looking into the code of The Mana World.

It is stated that Krukan should drop a Darkhelm with the slim chance of 0,02% (https://github.com/themanaworld/tmwa-se ... er_100.txt)

However, the Darkhelm is stated as "Unreleased item" here: (https://github.com/themanaworld/tmwa-se ... b_head.txt)

My question is: Does Krukan and will Krukan ever drop a Darkhelm?

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Re: Darkhelm

Post by deepthought » 18 Apr 2015, 14:04

I know this from Wushin, krukan will drop darkhelm. Its unreleased in the sense no one has obtained it in the game yet.
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Re: Darkhelm

Post by gumi » 18 Apr 2015, 14:18

deepthought wrote:Its unreleased in the sense no one has obtained it in the game yet.
No mob (and no script) drop DarkHelm (I did a recursive grep on /world/map). Furthermore, to make the dark helm work we would need to modify tmwa to add a way to get "bAtkRange" (it uses readparam but bAtkRange is not a param)
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Re: Darkhelm

Post by ginosuper » 18 Apr 2015, 16:47

On the test server, the item Darkhelm does work, that's mostly why I've been wondering.
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Re: Darkhelm

Post by gumi » 18 Apr 2015, 16:48

ginosuper wrote:On the test server, the item Darkhelm does work, that's mostly why I've been wondering.
The item work but its effect will not work as it is expected to
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Re: Darkhelm

Post by ginosuper » 18 Apr 2015, 16:50

Okay. Do you possibly know if the Darkhelm will come in-game soon or not?
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Re: Darkhelm

Post by gumi » 18 Apr 2015, 16:55

Code: Select all

bonus bAtkRange, -((readparam(bAtkRange)/2));
This is supposed to make the dark helm reduce your attack range by half. But the problematic part is readparam(bAtkRange) because bAtkRange is not a param so there is no way to get its value. Basically it does bonus bAtkRange, -( 0/2 );. To make it work we would need to add a new builtin (script function) to get its value.
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Re: Darkhelm

Post by ginosuper » 18 Apr 2015, 17:18

I see. I guess that's kinda hard to do?
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Re: Darkhelm

Post by gumi » 18 Apr 2015, 17:20

ginosuper wrote:I see. I guess that's kinda hard to do?
No but if it's only for one item I don't think it's worth making a new builtin. So it's up to wushin to decide what to do
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Re: Darkhelm

Post by ginosuper » 18 Apr 2015, 17:29

I'd agree with that, but why add the item to TMW if it's probably not even going to be released?
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Re: Darkhelm

Post by gumi » 18 Apr 2015, 17:42

Because if we waited for things to be finished before adding to the game then tmw would have no content. It is a perpetual WIP
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Re: Darkhelm

Post by ginosuper » 18 Apr 2015, 17:48

Okay, that makes sense.
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Re: Darkhelm

Post by sacriopsmen » 11 Feb 2016, 19:38

How about that wouldn't be the only gear that changes attack reach ? We should do some googles that increase it.
Or I'd say this is a good idea for an assassin class : high Agi, high Str, high Chn and an extended melee reach to beat up most monsters.
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