Pirates in Tulimshar Sewers
- deepthought
- Warrior
- Posts: 314
- Joined: 01 Sep 2014, 10:32
- Location: India
Pirates in Tulimshar Sewers
Sewers are much wider than those conjusted pirate caves. It would be good place for everyone to hunt especially confringo mages. If we get more yes votes it will be implemented.
I'm as cool and comforting as the porcelain tiles on your bathroom floor during an evening of vomiting.
Re: Pirates in Tulimshar Sewers
I remember that at the creation of the CRC we made a nice backstory of the crew involving Tulimshar, maybe that one could be used.
Though, I'm not sure where to find the full backstory... Maybe somebody around here know it.
Though, I'm not sure where to find the full backstory... Maybe somebody around here know it.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
-- Ford Prefect
Re: Pirates in Tulimshar Sewers
Personally I don´t like to kill pirates. These are not monsters but player clones with equipped items doing the punch animation... more of the same, it feels like an unfair PvP fight.
My suggestion is to move the missing snake population from snake pit to sewers to join them in the "snake lord army", and add the "snake guardians" with similar Yeti stats for a teamwork quest in Tulimshar, like cindy but helping another unlucky NPC (more of the same, but different).
My suggestion is to move the missing snake population from snake pit to sewers to join them in the "snake lord army", and add the "snake guardians" with similar Yeti stats for a teamwork quest in Tulimshar, like cindy but helping another unlucky NPC (more of the same, but different).