See others level.
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See others level.
I want to see others level. And I havn't come so far in the game but if there isn't different vocations then I think there should be too. Like "Barbarian", "magican", "archer" and so on..
Like tibia: "You see AniX (Level 10). He is an Archer."
And Guild/clans/teams wouldn't hurt.
Then it should be like: "You see AniX (Level 10). He is an Archer. He is a defender of ******"
Thank you for reading this.
Your's, AniX.
Like tibia: "You see AniX (Level 10). He is an Archer."
And Guild/clans/teams wouldn't hurt.
Then it should be like: "You see AniX (Level 10). He is an Archer. He is a defender of ******"
Thank you for reading this.
Your's, AniX.
Tibia could be a good example for this game I guess. But Tibia spoiled it with PvP everywhere and some other silly things.
But meh, this is for a much later stage in the game.
Maybe I'll post the games that we could use as referance.
Tibia
Endless Online (Maybe not)
Runescape (Even though I hate it, it is still a very good game)
Ragnarok Online (This is where I would imagine this game to be in a long time)
These are the only games I can really say because I actually played/play these games.
But meh, this is for a much later stage in the game.
Maybe I'll post the games that we could use as referance.
Tibia
Endless Online (Maybe not)
Runescape (Even though I hate it, it is still a very good game)
Ragnarok Online (This is where I would imagine this game to be in a long time)
These are the only games I can really say because I actually played/play these games.
To eat or not to eat, that is the question!
Judging from the screenshots Tibia is a quite ugly game, in my opinion. But i haven't ever played it. Is the gameplay anything special?
Runescape is a good example how a learning by doing system should not be made, because the Runescape LBD System results in a very boring and repetive gameplay. And the very sadistic death penalties are also quite frustrating. But it got a lot good ideas for quests.
Ragnarok is a quite cool game. i played it for a long time. the strong points of the game are the character and stat system that is much more sophisticated than it looks and the very creative map design. but its major weaknesses are the lack of a good crafting system (to become better at crafting you have to kill monsters and distribute your stats in a way that makes it impossible to kill better monsters. what the Duck?), weak quest scripting with very frustrating dead ends and ridiculous rewards and a general tendency to monotonous grinding.
Oh, by the way:
http://forums.themanaworld.org/viewtopic.php?t=1302
Runescape is a good example how a learning by doing system should not be made, because the Runescape LBD System results in a very boring and repetive gameplay. And the very sadistic death penalties are also quite frustrating. But it got a lot good ideas for quests.
Ragnarok is a quite cool game. i played it for a long time. the strong points of the game are the character and stat system that is much more sophisticated than it looks and the very creative map design. but its major weaknesses are the lack of a good crafting system (to become better at crafting you have to kill monsters and distribute your stats in a way that makes it impossible to kill better monsters. what the Duck?), weak quest scripting with very frustrating dead ends and ridiculous rewards and a general tendency to monotonous grinding.
Oh, by the way:
http://forums.themanaworld.org/viewtopic.php?t=1302
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