My art. (AniX^)
My art. (AniX^)
I've been following tutorials these last weeks and I've been pretty good.
Here are some of them:
This is the old one.
Ice Claymore
Ice sword
Silver sword
Ice Rapier (unanimated)
Ice Rapier (animated)
Fire Sword (animated)
Fire axe 1
Fire axe 2
Some pictures of my new work.
Water or Agua shield or something like that.
Crusader or castle shield.
Ruby amulet. It would be nice to add amulets in this game.
I'll post more when It's finished. Please write your opinions.
Thank you for having your time.
Signed, AniX^
Here are some of them:
This is the old one.
Ice Claymore
Ice sword
Silver sword
Ice Rapier (unanimated)
Ice Rapier (animated)
Fire Sword (animated)
Fire axe 1
Fire axe 2
Some pictures of my new work.
Water or Agua shield or something like that.
Crusader or castle shield.
Ruby amulet. It would be nice to add amulets in this game.
I'll post more when It's finished. Please write your opinions.
Thank you for having your time.
Signed, AniX^
Last edited by AniX on 28 Jul 2006, 16:28, edited 1 time in total.
- InuYasha Hellsing
- Peon
- Posts: 14
- Joined: 15 Jun 2006, 22:58
- Modanung
- Grand Knight
- Posts: 1719
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I don't think we want animated icons in our invetory. And all of your swords are pretty basic, no special designs, no high quality pixel-art... and you're colours are over-saturated.
But it's not bad.
Maybe with a little bit of training you could be good.
But it's not bad.
Maybe with a little bit of training you could be good.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
Yea, that may be true.Platyna wrote:It could be nice if this would animate on mouse over.
But still I think it's better to be consistent in this, and have either no animated icons or all icons animated. And then I'd definately choose none. All icons containing flames would have to be animated. If you do it right it doesn't look bad at all if it's static, and it saves a lot of work.
For enchanted items we might also use particle effects behind the icon. Like spinning flames, the density and speed of the rotating particles could indicate the power of the enchantment. That way the shape and size of the item doesn't matter. And for a flaming broadsword you could just use a broadsword item with flames behind it. I think it's the best way to do it, both because it looks good and it's quite easy to do. Also every artists draws his flames in a different way.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
I kinda like the aqua shield, except for the high saturation. The amulet is nice. The crusader shield is oddly shaded.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io