monsters attack from LONG distance
monsters attack from LONG distance
when i have monsters attacking me, sometimes i run around a corner (90 degree) and keep running. the monster will be a long distance from me (not even around the corner yet) and it will attack (and hit) me as soon as it hits the corner i went around. this happens in more situations than just corners though.... in the woodlands area, if i hide behind a tree, as soon as the monster touches the tree, i get hit...
I was on the other night with one other player (according to the /who command) - after attacking a flower near Taro (the girl who takes you to the Christmas area) I ran back and was still getting hit near the bat cave.
At the time of this post (00:59 GMT -7 (06:59 server time), 06/29/06) the server has 4 people on according to /who - duplicating the above I hit a flower under the bridge just west of the alchemist - again damage continues until I am just past bat cave. No mushrooms are following me.
With so few users on in both cases I don't think it can be attributed to lag.
At the time of this post (00:59 GMT -7 (06:59 server time), 06/29/06) the server has 4 people on according to /who - duplicating the above I hit a flower under the bridge just west of the alchemist - again damage continues until I am just past bat cave. No mushrooms are following me.
With so few users on in both cases I don't think it can be attributed to lag.
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- Peon
- Posts: 9
- Joined: 27 Jun 2006, 12:17
I can surely say it is NOT a lag.
there must be a bug in the distance calculation .. if I stay behind a wall or another object, the monster gets the ability to to hit me .. specially on maps that are quite complicated (caves) and with monsters who do a lot of damage (spiders) it is definitly not funny because right with 4 hits I die .. and these hits are done from a distance which is higher than 10 and through a wall ..
there must be a bug in the distance calculation .. if I stay behind a wall or another object, the monster gets the ability to to hit me .. specially on maps that are quite complicated (caves) and with monsters who do a lot of damage (spiders) it is definitly not funny because right with 4 hits I die .. and these hits are done from a distance which is higher than 10 and through a wall ..
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Are you sure you're not experiencing the "Attacking ME you greenhorn?!" feature?That is if you attack a monster way above your level they will continue to hit you a while even if you run away a long distance.
Just try a new character, level a bit and then hit a giant worm or a green slime.
Just try a new character, level a bit and then hit a giant worm or a green slime.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
But a friendly one" - Spiritual Beggars.
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- Peon
- Posts: 9
- Joined: 27 Jun 2006, 12:17
i doubt that it has to do anything with the level. monsters shouldn't care about the stats of their victims.
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There is such a feature? That makes... not much sense. If you escape the mob's hit ratio you shouln't be hit even if the enemy is 60lvls higher than yourself IMO.Are you sure you're not experiencing the "Attacking ME you greenhorn?!" feature?That is if you attack a monster way above your level they will continue to hit you a while even if you run away a long distance.
ok... i am no pro coder, but here is what i am thinking....
in order for a monster to attack a player, there must be a if loop such as:
##################
'if $PLAYER =< 5 tile away
move closer to $PLAYER
'if $PLAYER => 5 tile away
attack player
#################
so, when the player starts running away, and goes around a corner, the tiles that are the "wall" that is between the player and the monster cause a mathmatical error. so if you are 1 pixel away from the wall, and the monster is on the other side of the wall 1 pixel away, and the wall is 10 pixels, THEN.... it counts is as 2 pixels away instead of 12.
Yes? No? Any thoughts?
As mentioned before, I am no pro coder, so please take it easy on me
in order for a monster to attack a player, there must be a if loop such as:
##################
'if $PLAYER =< 5 tile away
move closer to $PLAYER
'if $PLAYER => 5 tile away
attack player
#################
so, when the player starts running away, and goes around a corner, the tiles that are the "wall" that is between the player and the monster cause a mathmatical error. so if you are 1 pixel away from the wall, and the monster is on the other side of the wall 1 pixel away, and the wall is 10 pixels, THEN.... it counts is as 2 pixels away instead of 12.
Yes? No? Any thoughts?
As mentioned before, I am no pro coder, so please take it easy on me
Last edited by Dr Wahl on 02 Jul 2006, 02:00, edited 1 time in total.
Crush wrote:i doubt that it has to do anything with the level. monsters shouldn't care about the stats of their victims.
Well this happened to me a lot.A friend figured out a tactic where you can "hit and run" monsters without getting hit yourself so therefore it's possible to kill monsters above your level that you wouldnt be able to kill in a stand up fight.badmrbox wrote:There is such a feature? That makes... not much sense. If you escape the mob's hit ratio you shouln't be hit even if the enemy is 60lvls higher than yourself IMO.Are you sure you're not experiencing the "Attacking ME you greenhorn?!" feature?That is if you attack a monster way above your level they will continue to hit you a while even if you run away a long distance.
This tactic doesnt work on all monsters though.If for example you hit a giant worm and then run away you keep getting hit for a while.This have only happened to me when the moster is a much higher level than me.
I dont know if it's a bug or a "feature" that to some extent makes the semi cheat "hit and run" tactic not work on all monsters.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
But a friendly one" - Spiritual Beggars.