Problem with doors on Evol (again)
- Morgendorffer
- Peon
- Posts: 17
- Joined: 06 Sep 2018, 23:12
Problem with doors on Evol (again)
Greetings everyone, actually I had a problem with the blacksmith building which you can enter but not exit, actually thanks to 4144 and GNULinux I could get out and let him know about it, but the problem is also in another buildings, such as the library, legion of aemil and one misplaced on the merchant hall.
Cheers.
Viktor.
Cheers.
Viktor.
Spoiler:
Re: Problem with doors on Evol (again)
can you say map name?
you can see in debug window (f10)
you can see in debug window (f10)
- Morgendorffer
- Peon
- Posts: 17
- Joined: 06 Sep 2018, 23:12
Re: Problem with doors on Evol (again)
near this exists other map field. Readable name most time is useless.
But near exists actual map name in field "map". can you say it name?
But near exists actual map name in field "map". can you say it name?
- Morgendorffer
- Peon
- Posts: 17
- Joined: 06 Sep 2018, 23:12
Re: Problem with doors on Evol (again)
Are this ones?
If the are, had the entraces/exist in a position which make impossible enter and other no exit.
Maps/001-2-33
Maps/001-2-4
Maps/001-2-36
If the are, had the entraces/exist in a position which make impossible enter and other no exit.
Maps/001-2-33
Maps/001-2-4
Maps/001-2-36
Spoiler:
Re: Problem with doors on Evol (again)
yes this is correct map names
Re: Problem with doors on Evol (again)
anyway this warps fixed
- Morgendorffer
- Peon
- Posts: 17
- Joined: 06 Sep 2018, 23:12
Re: Problem with doors on Evol (again)
Greetings 4414, thank you so much for solution the problem, but well.. i don't want to look bothersome, but i think some enter/exit from the sewer are broken and kind unaccesible like the others previous, can't be sure much about all, thanks in advance. 001-3-0 Sewer
Cheers, Viktor.
Cheers, Viktor.
Spoiler:
Re: Problem with doors on Evol (again)
in sewer was some map conversion issue. Some one put wrong tiles on collision layer. I fixed it but not yet updated on evol.