Have been an archer for a while, and am going to switch to mage till at least level 81 when change to tank.
Plan for a speed mage build:
Have a level 76 alt and have astral soul 9.
Have all the best mage items.
These are my first ruff plans for stats going through level 80 as a speed mage.
level 76 str: 1, agi: 75, vit: 1, int: 99, dex: 1, luk: 1
level 77 str: 1, agi: 77, vit: 1, int: 99, dex: 1, luk: 1
level 78 str: 1, agi: 80, vit: 1, int: 99, dex: 1, luk: 1
level 79 ?
level 80 ?
I have heard that agility should be in ten's.
Start as 70 instead of 75 better really maybe?
Speed Mage 76 through 80 planning?
- SudoPlatypus
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Speed Mage 76 through 80 planning?
The Mouboo was. The Mouboo is. The Mouboo ever shall be. Drop candies and rejoice.
Most leveled character: Qwerty Dragon is 99
Most leveled character: Qwerty Dragon is 99
Re: Speed Mage 76 through 80 planning?
Agility is in 1's
I'm John H., Tom Foolery, Dresden (not German), King Fisher, Clay, John Frost and Preacher.
- SudoPlatypus
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Re: Speed Mage 76 through 80 planning?
For level 76:
level 76 str: 1, agi: 78, vit: 1, int: 96, dex: 1, luk: 4
with equipment bonus:
str:1 agi:79=78+1 vit:1 int:100=96+4 dex:1 luk:4
For level 77:
level 77 str: 1, agi: 79, vit: 1, int: 96, dex: 1, luk: 10
and with equipment bonus will have agility up to 80 (a even "10")
level 76 str: 1, agi: 78, vit: 1, int: 96, dex: 1, luk: 4
with equipment bonus:
str:1 agi:79=78+1 vit:1 int:100=96+4 dex:1 luk:4
For level 77:
level 77 str: 1, agi: 79, vit: 1, int: 96, dex: 1, luk: 10
and with equipment bonus will have agility up to 80 (a even "10")
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The Mouboo was. The Mouboo is. The Mouboo ever shall be. Drop candies and rejoice.
Most leveled character: Qwerty Dragon is 99
Most leveled character: Qwerty Dragon is 99
Re: Speed Mage 76 through 80 planning?
"Although there are technically no classes between players, there are three methods of attack. One is with a melee weapon (close-range fighting), another is using a Bow and Arrows, and the other is using magical spells. Of course, these can be mixed around, or they can be focused on with your stats, to be more powerful with one of these methods.SudoPlatypus wrote: ↑01 Feb 2019, 17:57
I have heard that agility should be in ten's.
Start as 70 instead of 75 better really maybe?
Always try to keep the stats in the multiples of 5. You get bonus if your stats are in multiples of 5. For further details on each stat see the Stats page."
Is this what you are thinking about for a stats being in 5s or 10s? The bonus?
Re: Speed Mage 76 through 80 planning?
Leveled Stats
These stats can be raised with character points gathered from each player level increase. They are essential to advancing and surviving in the game world.
About Status Points:
Note All divisions ( / ) in TMW are integer divisions (quotient).
At each Base Level you gain a number of Status Points. These points can be used to improve your 6 main Stats. The number of points gained at each Base Level can be calculated as [(BaseLevel+14)/4]=[(BaseLevel+2)/4] + 3.
The cost of improving a Stat increases as the Stat rises (the base amount only). The cost to increase a Stat by one can be calculated as [(BaseOfStat - 1)/ 10] + 2. For instance, if you have 29+3 Dex, then it will cost [(29-1)/10]+2 = 2+2 = 4 Status Points to improve it to 30+3.
Agility
Raises your attack speed and your dodge.
+1 to Flee/Evade per point.
Increased attack speed per point (This is also based on the attack speed of the weapon you are using).
Dexterity
Raises your bow damage and your accuracy (minimum damage on hit).
+1 to Hit per point. Note that the chance to hit a target is then reduced by (distance * (distance + 1)).
Increased attack speed per point (This is also based on the attack speed of the weapon).
+1 base damage per point for missile weapons.
A bonus of (Dexterity/10)^2 for missile weapons (such as bows). Note that (Dexterity/10) is truncated so that this bonus only changes every 10 points of Dexterity.
+1 base damage per 5 points for melee weapons.
+1 minimum damage per point for melee weapons. If dexterity exceeds the attack value of the melee weapon, use the attack of the melee weapon for the min. value (ie. The max. and min. values become the same).
+0.15% critical chance for melee weapons per point of dexterity
Vitality
Raises max health points and Defense.
+1% to max health points per point.
+0.8 weapon Damage reduction (defensive) per point.
Healing items effect increased by +2% per point.
Every 5 full points of Vitality increases health points recovery power by 1. This affects both healing by resting and healing by heal-over-time items.
For monsters, there is a bonus to damage reduction.
There is a hidden bonus of +1 Intelligence style Magic Defense per 2 points (currently not used in TMW).
If (vitality + (luck / 3)) is greater than or equal to 97, then you are immune to poison.
Luck
Raises max lucky dodge.
+1 base damage per 5 points of luck for missile and melee weapons.
+0.2% critical chance per point of luck.
-0.3% enemy critical chance per point.
+0.1% "lucky" dodge chance (the right hand part of your evade value) per point of luck (starting at 1% with 0 luck).
3 + (Vitality + (Luck / 3)) % chance of resisting poison.
Intelligence
Raises your MP (Mana Points) and mind abilities.
+1 Base Magic Attack per point.
+1 Base Magic Defense per point.
+1% to Max MP per point.
MP Recovery items effect increased by +2% per point.
Every 6 full points of Intelligence increases MP recovery power by 1 and past 120 Intelligence, every 2 Intelligence points gives a bonus to MP recovery power of 1.
A bonus to min. magic attack.
A bonus to max. magic attack.
+1 spell damage reduction (defensive) per point.
Strength
Raises your attack and damage of your hits.
+1 base damage per point for melee weapons.
A bonus of (Strength/10)^2 for melee weapons. Note that (Strength/10) is truncated so that this bonus only changes every 10 points of Strength.
+1 base damage per 5 points for missile weapons.
+30 carrying capacity per point of base Strength
As you can see AGI is every 1 point, Int is kind of a hybrid setup as well as vit....But each stat value has some truncation to it except for agi.
I hope this help explain things some (Copied from the wiki)
These stats can be raised with character points gathered from each player level increase. They are essential to advancing and surviving in the game world.
About Status Points:
Note All divisions ( / ) in TMW are integer divisions (quotient).
At each Base Level you gain a number of Status Points. These points can be used to improve your 6 main Stats. The number of points gained at each Base Level can be calculated as [(BaseLevel+14)/4]=[(BaseLevel+2)/4] + 3.
The cost of improving a Stat increases as the Stat rises (the base amount only). The cost to increase a Stat by one can be calculated as [(BaseOfStat - 1)/ 10] + 2. For instance, if you have 29+3 Dex, then it will cost [(29-1)/10]+2 = 2+2 = 4 Status Points to improve it to 30+3.
Agility
Raises your attack speed and your dodge.
+1 to Flee/Evade per point.
Increased attack speed per point (This is also based on the attack speed of the weapon you are using).
Dexterity
Raises your bow damage and your accuracy (minimum damage on hit).
+1 to Hit per point. Note that the chance to hit a target is then reduced by (distance * (distance + 1)).
Increased attack speed per point (This is also based on the attack speed of the weapon).
+1 base damage per point for missile weapons.
A bonus of (Dexterity/10)^2 for missile weapons (such as bows). Note that (Dexterity/10) is truncated so that this bonus only changes every 10 points of Dexterity.
+1 base damage per 5 points for melee weapons.
+1 minimum damage per point for melee weapons. If dexterity exceeds the attack value of the melee weapon, use the attack of the melee weapon for the min. value (ie. The max. and min. values become the same).
+0.15% critical chance for melee weapons per point of dexterity
Vitality
Raises max health points and Defense.
+1% to max health points per point.
+0.8 weapon Damage reduction (defensive) per point.
Healing items effect increased by +2% per point.
Every 5 full points of Vitality increases health points recovery power by 1. This affects both healing by resting and healing by heal-over-time items.
For monsters, there is a bonus to damage reduction.
There is a hidden bonus of +1 Intelligence style Magic Defense per 2 points (currently not used in TMW).
If (vitality + (luck / 3)) is greater than or equal to 97, then you are immune to poison.
Luck
Raises max lucky dodge.
+1 base damage per 5 points of luck for missile and melee weapons.
+0.2% critical chance per point of luck.
-0.3% enemy critical chance per point.
+0.1% "lucky" dodge chance (the right hand part of your evade value) per point of luck (starting at 1% with 0 luck).
3 + (Vitality + (Luck / 3)) % chance of resisting poison.
Intelligence
Raises your MP (Mana Points) and mind abilities.
+1 Base Magic Attack per point.
+1 Base Magic Defense per point.
+1% to Max MP per point.
MP Recovery items effect increased by +2% per point.
Every 6 full points of Intelligence increases MP recovery power by 1 and past 120 Intelligence, every 2 Intelligence points gives a bonus to MP recovery power of 1.
A bonus to min. magic attack.
A bonus to max. magic attack.
+1 spell damage reduction (defensive) per point.
Strength
Raises your attack and damage of your hits.
+1 base damage per point for melee weapons.
A bonus of (Strength/10)^2 for melee weapons. Note that (Strength/10) is truncated so that this bonus only changes every 10 points of Strength.
+1 base damage per 5 points for missile weapons.
+30 carrying capacity per point of base Strength
As you can see AGI is every 1 point, Int is kind of a hybrid setup as well as vit....But each stat value has some truncation to it except for agi.
I hope this help explain things some (Copied from the wiki)
I'm John H., Tom Foolery, Dresden (not German), King Fisher, Clay, John Frost and Preacher.
Re: Speed Mage 76 through 80 planning?
And this statistic is included in the Legacy Magic wiki page -
(As John mentioned above, Agility is the only statistic that does not have a multiplier bonus.)
- Magic Attack: Each intelligence point adds +1 or even +2*(int/5) if INT is a multiple of 5
(As John mentioned above, Agility is the only statistic that does not have a multiplier bonus.)
- SudoPlatypus
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Re: Speed Mage 76 through 80 planning?
Thanks everyone for you input
For the intelligence multiplier bonus, is int:100=96+4 seen as 100 and give the multiplier bonus, or as 96 and not give the multiplier bonus. In other words, do equipment status points factor in for giving the multiplier bonus? If not then apparently 95 would be the highest to raise stats that give the multiplier bonus.
With intelligence at 96 looks like this:
With intelligence at 95 looks like this:
For the intelligence multiplier bonus, is int:100=96+4 seen as 100 and give the multiplier bonus, or as 96 and not give the multiplier bonus. In other words, do equipment status points factor in for giving the multiplier bonus? If not then apparently 95 would be the highest to raise stats that give the multiplier bonus.
With intelligence at 96 looks like this:
With intelligence at 95 looks like this:
The Mouboo was. The Mouboo is. The Mouboo ever shall be. Drop candies and rejoice.
Most leveled character: Qwerty Dragon is 99
Most leveled character: Qwerty Dragon is 99
Re: Speed Mage 76 through 80 planning?
I believe the answer to your question is yes, equipment status points do factor in for giving the multiplier bonus.SudoPlatypus wrote: ↑02 Feb 2019, 12:21 ... For the intelligence multiplier bonus, is int:100=96+4 seen as 100 and give the multiplier bonus, or as 96 and not give the multiplier bonus. In other words, do equipment status points factor in for giving the multiplier bonus? ...
- SudoPlatypus
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Re: Speed Mage 76 through 80 planning?
Now at Level 79, with these stats.
It makes for quick xp, but still very vulnerable to easily getting killed, so it is a trade off.
It makes for quick xp, but still very vulnerable to easily getting killed, so it is a trade off.
The Mouboo was. The Mouboo is. The Mouboo ever shall be. Drop candies and rejoice.
Most leveled character: Qwerty Dragon is 99
Most leveled character: Qwerty Dragon is 99