I am still in college but I have been playing video games for a very long time, like most of you, and I want to take some of the things that I liked about those games, change those things slightly (for copyright reasons) and add some of my own new ideas for a MMORPG game that I would like to make.
Tell me if you like these Ideas, I'l add some more later:
#1
This is one I call the A.E.T. System:
A.E.T. (Advanced Experience Tables) are three different experience bars.
The first experience bar is most obviously your physical experience, how well you are, how strong, smart, fast, etc., etc.
And there will be sub-bars for things like running endurance, which will be the total will be based on a stat, and fatigue and swimming endurance.
The second experience bar will be for the job experience (I have decide if the character will be able to change class, yet). Think of it as an actual job and the more experience you get for defeating enemies while in your job class translates into your character learning to do their job better.
And finally, the third experience bar and designed for actual learning from the character. For instance, if you choose the mage class and learn a basic fire-ball spell, the more you used that spell to attack the 'experience' you have in using that certain spell and your character understands and learns the more advanced fudimentals of the spell. As the spell gains levels it will become stronger, faster, more visually attractive, and in the case of the fire-ball spell. will be able to hit the target or multiple targets up to a max of 20 times (max level being level 20 for the spell, very hard to get to).
#2
This one will be a program for the residential areaof any major city of any continent:
(This only my 2nd draft)
After a certain level you (the player) will be presented with a quest where the reward will be a Land Title. This is actually the beginning of a very big, very expensive sidequest. You will have to go to the Realtor’s Office in the major city in you home country to trade to certificate for a 30 x 30 square foot plot of land to build a house. Since you now own the land you will have no need to pay rent to anyone other than a bi-annual land tax to your government and you can allow only the players you want onto your property.
Some of the things that you can do with you new house through the course of the game are furnishing your house, upgrading parts (utilities, etc.), expanding (floors, rooms, and gardens), and increasing land size.
As for furnishing you home, the items fall into several categories: Chairs, Wall Hangings, Storage, Tables, Beds, General Accessories, Window Accessories, Floor, Exotic Accessories, Kitchen, Lavatory, Glass, Appliances, Outdoors, Miscellaneous, Special, and Extra. You can purchase some of these from NPC’s Shops or receive them as dropped items from defeated foes. A larger portion can be purchased from other Players or made by you.
As for upgrading your house, upgrades range from different utilities to foundation and building materials.
Utilities include Lighting and Electricity, Water, Security, Entertainment Access (Local, Cable, etc.), Room Size and Function, and Waste Disposal.
You can also add up to 2 additional floors to your house, but only after a certain character level for each floor, and there must be a staircase leading to the next floor before it can be built/installed. And nothing can be built above a garden.
Gardens are still part of your house as they are still on your land. Hence, nobody can take items from where you put them. Go ahead and flaunt that Elite or Rare Item that few people have. Gardens are really just parts of you house’s ground floor where no rooms have been built yet or where you have chosen not to build at all. You can also upgrade your gardens into either an assortment of colorful flowerbeds with upgradeable scenery or into an empty flowerbed to grow your plants, you just need to find seeds and hire someone (provided by the game) to take care of them for you.
With certain amounts of money you can increase the border of your property up to a maximum of 120 x 160 square feet, which allows to add more rooms, hallways, living space, and gardens. You can also add a basement early in the game for extra storage space and section off parts of it for specific items. And whenever you increase the border of your property when you have a basement, the basement size increases automatically to match the above ground size.
Later in the game, when you have joined a guild, you can relocate to a guild owned portion of the Residential Area. One of the perks to this is you get to be able to go outside and walk around and visit your neighbor’s (other guild member) house, but also receive a guild resident tax which is set be the guild master. Sorry, you are not allowed to take anything out of their house unless they are there to give it to you or they have left it for you with the area guard.
If you become a Guild Master yourself you receive a few more perks the rest of the Guild does. For instance, your maximum border of property increases to 160 x 240 square feet, a fourth floor, access to the Extra category of furnishings, and are responsible for representing your Guild and rallying your guild to participate in the Guild Wars at the end of every month.
Kronos_Killer1
I kill time... Geuss what I am doing?
