Battle system, somekind of idea/solution
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Battle system, somekind of idea/solution
If anyone has played Maple Story, ever wonder how they can attack the Air?
re
the point of my post is...
If you ever played Maple Story, you can attack the AIR, and you dont lag. So my thought was maybe we can try to do it like them.
They dont seem to lag :l
If you ever played Maple Story, you can attack the AIR, and you dont lag. So my thought was maybe we can try to do it like them.
They dont seem to lag :l
- Kineticstorm
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- ElvenProgrammer
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how about if you attack air, but dont hit anything, the server just doesn't relay the stuff to the other players? they dont really need to see somebody poking around in thin air anyways... this way ppl could have their (without any doubt, *very* fun and useful...</sarcasm>) air attacks w/o causing too much traffic.
i', happy without that feature, t'is just a suggestion in case a lot of people should really "need" that feature
i', happy without that feature, t'is just a suggestion in case a lot of people should really "need" that feature
Instead of server don't relaying the packet, maybe the client could just send the packet if you're in fact attacking a monster, else it just displays the animation =)
Lets see...
It seems that the CODE tags are ruining my snippet, so I hosted it at rapidshare.
http://rapidshare.de/files/28314210/loc ... p.txt.html
I am not sure if that would work, 'cuz I didn't tested it. Anyway, elven, correct me if I am wrong. If not, put this features in the next version, if you wanna.
Cya!
Lets see...
It seems that the CODE tags are ruining my snippet, so I hosted it at rapidshare.
http://rapidshare.de/files/28314210/loc ... p.txt.html
I am not sure if that would work, 'cuz I didn't tested it. Anyway, elven, correct me if I am wrong. If not, put this features in the next version, if you wanna.
Cya!
first this thread is from one year ago, second the current way attacks are handled in the netcode (no attack without a target) is enforced by eAthena. when we switch to our own server (whichs development became quite active in the last days) we will use a realtime combat system that will of course allow to attack without hitting something. this will in fact be the normal way of attacking.
instead of saying "i attack monster X" the client just says "i swing my sword" and the server responds "you have hit monster X, Y and Z")
instead of saying "i attack monster X" the client just says "i swing my sword" and the server responds "you have hit monster X, Y and Z")
any kind of help is appreciated, but before you contribute any sourcecode you should get more familiar with the whole project. otherwise you might waste time on fixing things that aren't broken.n2liquid wrote:all right, sorry then...I was just trying to help...
by the date over each post. the posting before yours wasn2liquid wrote:how would I know this thread was too old?
"Posted: Sun Jul 17, 2005 12:24 pm"
Last edited by Crush on 05 Aug 2006, 21:12, edited 1 time in total.
Instead of using rapidshare, you should use something like http://rafb.net for pasting code needs.
Beside rapidshare is like....for filesharing.
Beside rapidshare is like....for filesharing.
- Bjørn
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A paste site is only useful when discussing a piece of code on IRC, since the pasted code usually expires within several days.kiba wrote:Instead of using rapidshare, you should use something like http://rafb.net for pasting code needs.
Beside rapidshare is like....for filesharing.