Long term development plan for Xartune region

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Crush
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Long term development plan for Xartune region

Post by Crush »

Here is my draft for the long term development of the Xartune region (the woodland continent). What do you think about it?
http://wiki.themanaworld.org/index.php/ ... une_region

Please excuse the rather ugly map. i will design a better one when i heard some opinions about it that might require some changes.
Last edited by Crush on 06 Aug 2006, 17:38, edited 1 time in total.
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BadMrBox
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Post by BadMrBox »

I think it look rather good :).
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Tarm
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Post by Tarm »

Is that mountains in the north west corner?I hope it is. :)

Makabre?!Undead! :D

Looks good. :)
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But a friendly one" - Spiritual Beggars.
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Crush
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Post by Crush »

yes, they are.

there are some more world maps on the  World Geography Page, by the way. i tried to stay consistent with those.

by the way, the town at the west coast is called "Macaque" on one map and "Macagre" on another. but well, it hasn't been conceptualized at all, so we can discuss about a name later.
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Post by Tarm »

Good good.

As long as there are undead to the west I dont care about the name. :)
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Crush
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Post by Crush »

No, it won't be an undead town. But there could of course be undeads somewhere else.
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Post by Tarm »

Crush wrote:No, it won't be an undead town. But there could of course be undeads somewhere else.


Good enough for me.Cant wait. :)
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But a friendly one" - Spiritual Beggars.
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Post by Bahamut81 »

Maybe undeads would be fitting for the Tulimshar Royal Tombs?

I think your development plan is quite good and that it's quite important to have something like that. I like the idea of having a lake and the coastal road. I'm still worried about a river going from the ocean to the ocean, that's all but realistic, which is admittedly not so bad for a game like this (and it's already like this on the world map). Anyway, a springwell is allway a good place to put cool things.

The river could have it's source in the northern part of the mountains and the capital should lie directly next to it.
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