Long term development plan for Xartune region
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Long term development plan for Xartune region
Here is my draft for the long term development of the Xartune region (the woodland continent). What do you think about it?
http://wiki.themanaworld.org/index.php/ ... une_region
Please excuse the rather ugly map. i will design a better one when i heard some opinions about it that might require some changes.
http://wiki.themanaworld.org/index.php/ ... une_region
Please excuse the rather ugly map. i will design a better one when i heard some opinions about it that might require some changes.
Last edited by Crush on 06 Aug 2006, 17:38, edited 1 time in total.
yes, they are.
there are some more world maps on the  World Geography Page, by the way. i tried to stay consistent with those.
by the way, the town at the west coast is called "Macaque" on one map and "Macagre" on another. but well, it hasn't been conceptualized at all, so we can discuss about a name later.
there are some more world maps on the  World Geography Page, by the way. i tried to stay consistent with those.
by the way, the town at the west coast is called "Macaque" on one map and "Macagre" on another. but well, it hasn't been conceptualized at all, so we can discuss about a name later.
Maybe undeads would be fitting for the Tulimshar Royal Tombs?
I think your development plan is quite good and that it's quite important to have something like that. I like the idea of having a lake and the coastal road. I'm still worried about a river going from the ocean to the ocean, that's all but realistic, which is admittedly not so bad for a game like this (and it's already like this on the world map). Anyway, a springwell is allway a good place to put cool things.
The river could have it's source in the northern part of the mountains and the capital should lie directly next to it.
I think your development plan is quite good and that it's quite important to have something like that. I like the idea of having a lake and the coastal road. I'm still worried about a river going from the ocean to the ocean, that's all but realistic, which is admittedly not so bad for a game like this (and it's already like this on the world map). Anyway, a springwell is allway a good place to put cool things.
The river could have it's source in the northern part of the mountains and the capital should lie directly next to it.