I recently came back to game. Interested in different skill raising. Finally done the Luca quest - raised all focusable skills to lvl 9 and got 4 of 5 parts of assasin set as a reward.
For whom made skill "Resist Poison" ? I do not count the low-level gamers (below 45 lvl) - because they soon lvlup and won't have problems with putting stats in vit. But to get more experience on higher levels you have to use skill. What direction of gain exp this skill gives? Player classes that usually have a little vit, thus no or less poison resistance - mages and archers, will use their special focused skills as the main skill - Astral Soul and Mallard's Eye. Warriors will use their main skill they like - Brawling, Raging, or Speed. What Poison Resist gives that can't be done the other way?
Also, I don't see special skill for tank-warriors, which will give possibility to stay alone against huge stacks of mobs. Also, it is my favorite style of gameplay - just stay in place and survive. I call it "full-stack warrior". And this role is very helpful in game - you can collect a big stack of mid-level mobs, while mages and archers and other warriors kill mobs one by one, pulling them off from your stack.
So, my suggestion is to rename skill "Resist Poison" into "Resistance" and give such bonuses for this skill:
- Resistance to poison - the same as in original "Resist Poison" skill.
- Resistance to huge stacks of mobs - they will less increase the hit damage in dependence of number of attackers. At lvl 9, skill must allow get the same damage from each of 9-10 bots in stack, as if they were attacking you alone.
- Increase speed of HP regeneration in multiple times, depending on skill lvl. I suggest increase HP regeneration speed in 4,5 times at skill lvl9.
- Increase maximum HP in dependence of skill level. At lvl9 it should be like 2-3 times, comparing to focusing on another skill or not being focused at any skill.
- Increase %evade in dependence of skill level - like +30...40 % of evade at 9 lvl.
- Give virtual addition to luck in % of character lvl, dependent on skill lvl - to prevent some part (or all) of crits by very high lvl mobs.
- Give addition to vit part of defense - like +30...40% of vit at 9lvl.
- Give possibility to regenerate with more than a 1/2 of maximum weight carried, in dependence of skill lvl. At skill lvl 9 - character will regenerate HP even with full load capacity used.
minuses:
- Increase Attack Delay - like +5...10% at skill lvl9.
- Decrease crit % - like -3..5% at skill lvl9.
What do you think about it? Maybe add other minuses? What do you like to change in description?