transition from desert to woodland
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
the 2nd transition map:
the new maps are already on the svn repository for testing. i would appreciate when some people test them to find map bugs before the next release. to test a map just replace an existing map in your tmw folder with the new one (create a backup copy before you do so) and go on the replaced map ingame.
the new maps are already on the svn repository for testing. i would appreciate when some people test them to find map bugs before the next release. to test a map just replace an existing map in your tmw folder with the new one (create a backup copy before you do so) and go on the replaced map ingame.
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- Modanung
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And if not... what's wrong with having the same monsters on two maps? We have bats on two maps.
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- Modanung
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I think that's one of the unused monsters Crush meant.
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- Modanung
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Well, I'm kept busy with other things, like the playerset and equipment. I'm working on it now and then though. Also I'm giving my arm some rest as I broke my ulna. I'll be fully back in a week and a half I think.Rotonen wrote:(Although I'm wondering what happened to our savannah area, but I guess it'll pop up at some point.)
btw Crush, shouldn't there be something like a road over the land connection between the forest and the desert land?
Oh and I noticed some gaps in the collision layer. The biggest one in the top left corner and some small ones on the left side of the map. I don't think I need to explain why this should be fixed.
It also looks as if the north road has a gap in it... is this intentional?
Apart from that... looking good.
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i already thought about that, but the road from the desert doesn't fit in the woodland and vice versa. when someone asks just give the explanation that the land bridge is under water at every flood and a road would be washed away.Modanung wrote:btw Crush, shouldn't there be something like a road over the land connection between the forest and the desert land?
fixed.Oh and I noticed some gaps in the collision layer. The biggest one in the top left corner and some small ones on the left side of the map. I don't think I need to explain why this should be fixed.
there is a fence there. just a hack to block the road until the map to the north (village) is finished. maybe it won't even be released.It also looks as if the north road has a gap in it... is this intentional?
- Modanung
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You could use the forest road to where all grass has turned into mud and then maybe gradually change to desert sand as road, ditheringwise.Crush wrote:i already thought about that, but the road from the desert doesn't fit in the woodland and vice versa. when someone asks just give the explanation that the land bridge is under water at every flood and a road would be washed away.Modanung wrote:btw Crush, shouldn't there be something like a road over the land connection between the forest and the desert land?
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Hi guys!
I'd really love to test the new transition maps but I've not been able to download them from the repository.
I tried to download them via the web browser (I'd like not to install the client if it's not strictly necessary) but get this 'The root "themanaworld" is unknown. If you believe the value is correct, then please double-check your configuration.'
Also i didn't quite get what I'm supposed to dl! Still one more thing. Once I dl the right files, some of the maps files are completely new and won't overwrite old ones. How are these going to be connected with old maps/playable?
Thanks,
Monk
I'd really love to test the new transition maps but I've not been able to download them from the repository.
I tried to download them via the web browser (I'd like not to install the client if it's not strictly necessary) but get this 'The root "themanaworld" is unknown. If you believe the value is correct, then please double-check your configuration.'
Also i didn't quite get what I'm supposed to dl! Still one more thing. Once I dl the right files, some of the maps files are completely new and won't overwrite old ones. How are these going to be connected with old maps/playable?
Thanks,
Monk
If you're not part of the solution, you're part of the precipitate.
From the mapping tutorial on the wiki:
To test your map you have to replace one of the maps in your TMW folder (in the subfolder data/maps). When you start the game and go to the map you replaced you will see your new map. You will see monsters and other players on the map but don't worry. The other players still see their version of the map and they won't see you walk through walls. Just ignore them while you explore your map.