[WIP] Manaverse press kit

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Reid
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[WIP] Manaverse press kit

Post by Reid »

Quick concept for the manaverse client.
Typo is a bit wrong but on the overall I wanted to go with this color/style, thoughts?
mockup manaverse logo.png
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Re: [WIP] Manaverse press kit

Post by EJlol »

I'm not sure whether I like it.

I like the concept, and I can see a clear connection with the letter 'M of Manaverse.' The shape is unique, and easily identifiable. Perfect for a logo.

Yet at the same time cause the flower is upside down, it reminds me of a corsage worn during a funeral (in reality they shouldn't be worn upside down I believe, and it is debated whether they should be worn at a funeral at all, as it is (used to be) actually a sign of celebration).

The left arm still has some sketching line at the bottom.
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Re: [WIP] Manaverse press kit

Post by WildX »

I think this is genius, especially if/when TMW adopts its new logo in the same style. The sketch line on the bottom left is the only thing that needs fixing and also we might need this vectorised.

Lots of flowers grow “upside down” and I think it makes sense for it to take the shape of an M and also reference what should be the new TMW logo.

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Re: [WIP] Manaverse press kit

Post by Hello=) »

"Claws" look a bit aggro/scary/dark but other than that it looks nice. And, eh, maybe change black font color? Just random idea.
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Re: [WIP] Manaverse press kit

Post by WildX »

Agree on the font colour, I would use the light brown we use in the forum theme.

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Re: [WIP] Manaverse press kit

Post by EJlol »

Well if we are going to be that nitpicky, the logo is also smaller than the text and not centered :p. If it's a vector I would rescale it so they are the same width, if that isn't possible I would center it.
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Re: [WIP] Manaverse press kit

Post by Hocus Pocus Fidibus »

Far too complex for a logo imo
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Re: [WIP] Manaverse press kit

Post by EJlol »

I disagree that it is too complex. At that scale it is not a problem that it is complex. It may become a problem when downscaling it, so I quickly tried that. Even at such a small scale it is recognizable. I did change it to a single color for the small version though, but it is quite normal to simplify it when downscaling logo/images. It will look better when someone actually spends time on it btw (notice that I didn't even bother to remove the text, or the sketch line, white background instead of transparancy). I can see a good smaller version with 2 or 3 colors.
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Re: [WIP] Manaverse press kit

Post by Reid »

manaverse logo cpt.png
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Here are some concept to replace the old orange logo and the new blue logo.

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Re: [WIP] Manaverse press kit

Post by jak1 »

i like em all, but the bottom right looks rly nice :3

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Re: [WIP] Manaverse press kit

Post by WildX »

I think the third one might look better if you ever plan to use it as a letter M together with the rest of the word "Manaverse". The others look better as stand-alone. I can't decide...

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Re: [WIP] Manaverse press kit

Post by AnonDuck »

Don't know what I like best, but I think these are all amazing. Thank you for making them.

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Re: [WIP] Manaverse press kit

Post by jesusalva »

Bottom left looked ugliest, top left reminded me a monochromatic version is usually a good idea but looks to me like the icon for a text editor, and can't see any difference from those at right side. Personal opinion.

Ultimately we don't need to emphasize this, knowing what Manaverse is, is much more useful for developers, debugging and "why X doesn't work" than actual players. For example, "why crafting doesn't work": ManaPlus did not deploy a new version with the required bugfix, so branding helps in this case, but ultimately players are after The Mana World's client.

Which is why we at least initially used a blue color scheme: "ManaPlus is the orange client and ManaVerse is the blue one". Quick to distinguish both, so if player finds an issue, finding the guilty party is trivial.

In a sense, while imo the bottom left is the ugliest, it's also the one who makes manaverse look like something new, while the right ones (which imo look exactly the same) imprint the idea that manaverse is really an improvement and sucessor to m+...

...in which regard I feel the current client falls short and is undeserving of such great design XD


And yes, I did see the "beak". It'll vanish at 16×16 version anyway, and given it'll need a few odd formats (and standard SVG) I just assume it won't matter enough in the practice.

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Re: [WIP] Manaverse press kit

Post by WildX »

jesusalva wrote: 11 Apr 2023, 06:32

Bottom left looked ugliest [...]
while imo the bottom left is the ugliest, it's also the one who makes manaverse look like something new, while the right ones (which imo look exactly the same) imprint the idea that manaverse is really an improvement and sucessor to m+...

...in which regard I feel the current client falls short and is undeserving of such great design XD

"It's the ugliest but it's the best but it's ugly but it's such a great design" x.x

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Re: [WIP] Manaverse press kit

Post by jesusalva »

WildX wrote: 11 Apr 2023, 10:38
jesusalva wrote: 11 Apr 2023, 06:32

Bottom left looked ugliest [...]
while imo the bottom left is the ugliest, it's also the one who makes manaverse look like something new, while the right ones (which imo look exactly the same) imprint the idea that manaverse is really an improvement and sucessor to m+...

...in which regard I feel the current client falls short and is undeserving of such great design XD

"It's the ugliest but it's the best but it's ugly but it's such a great design" x.x

No, this is not what I said. You're judging that "look like something new" is something desirable (thus making it the best). I'm not, I'm saying I don't know if we want Manaverse to look like something new (in which case the right ones are kinda too close to M+ logo) or to look like a successor (in which case the right ones are better).

So the bottom left is in my personal opinion, ugly, but from these four variations, it is the one which gives the impression "this is a new thing" the best. But I don't know if this impression is what we're aiming for in first place.

PS. When I say the client does not deserve such great design, I refer to the right versions.
PPS. "ugly" is compared to my own standards, not to what we have :lol: I think everyone agrees it is better than the current one?

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