[DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?

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jesusalva
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Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?

Post by jesusalva »

Greetings.

I came to inform that starting on next update, we'll get a JackO and three Zombies on gy.

Regards.
Jesusalva (aka. Jesusaves)
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Hello=)
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Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?

Post by Hello=) »

Whoa, cool! Looking forward to see how it performs and if someone complains, etc. Hopefully it would make GY gameplay a bit less boring/more diverse.
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WildX
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Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?

Post by WildX »

I was just talking about this in-game a few days ago. I would even bring back ALL the undead that used to roam the GY. It was designed as a battle map and right now it feels a bit like a waste. The old spawns were designed to work with the space too.

If there's a problem getting to the crypt, I think a teleport in Asphodel Moor or at the entrance of the GY would be better than sacrificing the entire map to make it safer.
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Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?

Post by Hello=) »

I have impression GY never been meant to be safe map so it "bug". Skeles give too much XP, mid-levels lvlup fast, and higher levels just have safe walk - yet getting so decent XP even WW at lvl 134 still dwells here. And his chances to die... I only seen him dead once, likely he AFKed for hours of DCed. It provokes bots/automations and TBH looks like game mechanics and/or location design FAIL (if I'd try to match "dev" and "player" views).

Few things like jacks/fallens/zombies look like step in right direction to me. On side note I suspect reapers can also get a bit more wide use in scary highlvl locations.

So far reaper only used on Swamp and it 1) costly to get here 2) takes sizable time 3) comes with really tricky requirements so in the end community ends up separated on one side, and on other ppl just afraid to take on reaper to avoid high cost of "death penalty". But on positive side... here you can see how to make "death penalty" the way it quite workable. In this particular case it just got a bit too high scaring players from taking on troublesome monster. But some rewards can offset it. Reaper just not exactly what I'd call rewarding in its drops, quite hard to kill, gives medium XP so ppl only readily take on it at events where death "penalty" is sizably less.
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Re: [DISCUSSION] Jack-O on graveyard and maybe skulls in cave, etc?

Post by WildX »

I'd propose the old GY spawns with the addition of a Reaper outside the church and, as it was initially intended, a few scythe spawns to go with it. It could be done for a temporary event to see how it goes and if people like it then it stays.
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