Nothing is more rooted into our art style than our current emotes. Although, most of the new emotes since 2010 are made directly out of this rasterized version which was hacked from existing emotes:
It wasn't originally done this way and it prevents us from creating some more complex and better looking emotes from the original set's style.
Originally, emotes were done by svg file and then rasterized into a png file.
We long lost this svg but I was able to create a new one that exports the same as our old emotes (this file is accessible through the art and design repository here: https://gitlab.com/sourceofmana/artdesi ... Emotes.svg ).
Here is an example of the generic smile (alt+3):
And its downscaled version usable in-game:
Having these emotes redone as svg will let us play with the zoom level for mobile or high-resolution screens and it will let us work on some fancier UI to display these emotes like such games/projects:
https://support.badlion.net/hc/en-us/ar ... 699-Emotes
https://support.playeternalreturn.com/h ... 905-Emotes
It will also scale correctly in the game chat and could be pretty useful for our press kit.
But the main benefit will be to replace/redo these evol emotes into some high quality emotes and to add new ones as well!
Here is an example of the current emote set that has been redone within this vector process: