Tiles that need replacements
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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
Tiles that need replacements
I wanted to open this thread to create a list of tiles in the current version that are under our quality standards and should be replaced sooner or later.
In my opinion the following tiles should be replaced:
desert1.png
the cliffs (low res and bad tiling behavior)
the building (fine but low res)
the skull (low res)
(the cactus has already been replaced)
desert2.png
city wall (fine but low res)
that ground texture under the city wall (doesn't fit in stylistical)
(a replacement for the palm tree is in the work by modanung)
icecave.png
lava (wrong colors after the hue modification)
water (wrong colors after the hue modification)
inn.png
the empty bookshelf (wrong perspective)
the colorful carpet (too saturated colors, the dithering hurts the eye)
the red carpet (bad perspective)
mountain.png
the whole tileset has a very low quality and isn't even used yet. maybe it should be removed.
show_building.png
the roof (needs more detail)
snowset.png
grass tile (just random mesh - maybe a grass tile from the woodland tileset should be used?)
woodland_ground.png
the small bushs (don't fit in stylistical)
the high grass (looks too rough)
when any graphic artists wants to do a small task he should maybe present a replacement for one or two of these tiles. these are also good training exercises for anyone who wants to join the project as a graphic artist but feels like he needs more practice, needs a small task to get familiar with the project or doesn't want to start with a whole tileset.
In my opinion the following tiles should be replaced:
desert1.png
the cliffs (low res and bad tiling behavior)
the building (fine but low res)
the skull (low res)
(the cactus has already been replaced)
desert2.png
city wall (fine but low res)
that ground texture under the city wall (doesn't fit in stylistical)
(a replacement for the palm tree is in the work by modanung)
icecave.png
lava (wrong colors after the hue modification)
water (wrong colors after the hue modification)
inn.png
the empty bookshelf (wrong perspective)
the colorful carpet (too saturated colors, the dithering hurts the eye)
the red carpet (bad perspective)
mountain.png
the whole tileset has a very low quality and isn't even used yet. maybe it should be removed.
show_building.png
the roof (needs more detail)
snowset.png
grass tile (just random mesh - maybe a grass tile from the woodland tileset should be used?)
woodland_ground.png
the small bushs (don't fit in stylistical)
the high grass (looks too rough)
when any graphic artists wants to do a small task he should maybe present a replacement for one or two of these tiles. these are also good training exercises for anyone who wants to join the project as a graphic artist but feels like he needs more practice, needs a small task to get familiar with the project or doesn't want to start with a whole tileset.
Last edited by Crush on 16 Aug 2006, 00:18, edited 1 time in total.
Re: Tiles that need replacements
Here is the original tileset (without resizing).Crush wrote: desert1.png
the cliffs (low res and bad tiling behavior)
the building (fine but low res)
the skull (low res)
(the cactus has already been replaced)
desert2.png
city wall (fine but low res)
that ground texture under the city wall (doesn't fit in stylistical)
(a replacement for the palm tree is in the work by modanung)