Source of Mana v0.0.5 [RELEASE]

Content and general development discussion for Source of Mana.


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Reid
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Source of Mana v0.0.5 [RELEASE]

Post by Reid »

Source of Mana release logs

Source of Mana version 0.0.5 is available HERE

Dev logs and updates available on itch.io

Spoiler:

Original 0.0.1 post

Hello,

Our prototype and first version of Source of Mana is now available to download on our itch.io page.

For this first version the changelog would be pretty large so instead I prefer to present you on the main lines what we have been trying to achieve:

  • Our ambition was to create a working offline prototype of what could be TMW within Godot in 2022, we prepared a basic code, asset, project architectures and a game design document to support our game development.

  • Our code rolls with a service system that can be enabled/disabled from a main scene. Multiple scenes will be created within the same Godot project to generate a server, a client and a launcher.

  • Our asset regroups what was previously done on TMW and rEvolt, we are preparing a new git repository to work like a giant asset store that features all available content that can be featured on SoM based on the quality and needs of these assets.

  • Our project will be managed through Gitlab's builtin agile planning with a "Milestone" release plan.

  • Our game design is currently being redacted into a Game Design Document that will feature all of the main designs and focus we will want to address.

Aside from all of these plans, our First Playable Preview release features a playable character with basic walk and sit actions that can wander inside a cave by mouse, keyboard and gamepad.
Godot's benefits are many but the most important is the easy release process that helps us to prepare builds for different platforms like Linux, MacOS, Windows and Android.

Here is a first screenshot of this version, tagged as 0.0.1!

0.0.1.png
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"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
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WildX
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Re: [Release] Source of Mana 0.0.1

Post by WildX »

I've been there!
Spoiler:
2022-08-15 (1).png
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Re: [Release] Source of Mana 0.0.1

Post by WildX »

This post is about the game's name and themes. Godot-related updates coming soon. :D
You're welcome to comment on Itch.io, I will be cross-posting updates in the relevant release threads just like this in the future.

https://the-mana-world.itch.io/source-o ... es-origins

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Reid
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Re: [Release] Source of Mana 0.0.2

Post by Reid »

Version 0.0.2 has been released!

Here is an update post, changelog and download links:
https://the-mana-world.itch.io/source-o ... -changelog

Happy testing! :)
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
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Reid
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Re: Source of Mana v0.0.3 [RELEASE]

Post by Reid »

Version 0.0.3 released!

Game:

  • Add various new slime mobs
  • Complete the slime cave design
  • Add an overworld map concept

Code:

  • General UI improvement
  • Item management
  • Chat support (but local only)
  • Map import improvement
  • Entity refactorisation
  • NPC/Monster support
  • Full navigation support
  • Default AI
  • Split most of our code to work in client/server

Design:

Project:

"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
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WildX
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Source of Mana v0.0.4 [RELEASE]

Post by WildX »

Hello everyone, Reid has been working magic and we already have a new version for you to try out!

Download SoM Version 0.0.4

Changelog:

Game:

  • Add a new zone, the skull cave map

Code:

  • Splitting navigation export from the server export and make it optional
  • Split all code for a client/server use
  • Add basic client/server connection with entity, state, emote and chat syncs
  • Screenshot feature
  • NPC interaction
  • Add a chat history feature that can be accessed with Up/Down keys

Production:

  • Generate two binaries through the same project, be able to run in hybrid and in client/server
  • Zoomed viewport for mobile and large screen (edited)

Anyway, here is a screenshot of Reid hanging out in the skull cave with her clones:

Reids.png
Reids.png (280.81 KiB) Viewed 12521 times

Some thoughts from me:

A lot of work is still being done for the basic infrastructure that is needed to run the game smoothly. This is actually very exciting work as we are rebuilding a game based on TMW from scratch on a new engine and we're seeing it all come to life as many developers have dreamed since that very first planned first release of TMW(CR1) never happened.

As we're in this initital phase, there will certainly be more opportunities to discuss the game itself with its mechanics and content in future versions. You're always welcome to get involved and share any input with us on itch.io, on TMW's forum or on our Discord/Libera IRC #sourceofmana-dev channel.

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Re: Source of Mana v0.0.4 [RELEASE]

Post by Reid »

Changes in Source of Mana v0.0.5:

Gameplay Enhancements:

  • Different player sprite and walking speed on the overworld map.
  • Morph feature allowing dynamic player transformations.
  • Introduction of a setting menu for player customization.
  • Custom UI for mobile devices.
  • Enhanced monster interaction, featuring kill, spawn, and automatic respawn capabilities.
  • Implementation of attack animations and action support.
  • Ongoing improvement of the game Finite State Machine.
  • Tile animation and cave effects for an immersive experience.
  • Reworked game UI enter/exit flow for a smoother user experience.
  • Dynamic position and animations to display damage, dialogue and emotes information.
  • Gender and player sprite color support.
  • Introduction of new emotes for richer player expression.

Codebase and Infrastructure:

  • Implementation of the stat system.
  • Code organization with more node-oriented refacto.
  • BlendTree support for our animations.
  • OpenGL3 builds by default.
  • Network replication optimizations.

Development and Debugging Tools:

  • GitHub mirror for improved visibility.
  • Implementation of an online list web page for player tracking.

This update brings Source of Mana closer to its vision by setting our UI/UX to the standard we want to aim for the rest of the development of this project. Join the discussion on our Discord (https://discord.gg/nyBfCxpU), Forums (viewforum.php?f=76) and our Libera IRC channel (#sourceofmana).
Your feedback is invaluable as we shape the future of the game together!

https://the-mana-world.itch.io/source-o ... -changelog

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"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect
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