ThinkSome wrote: ↑04 Apr 2023, 16:46
WildX, Reid: the second part of my post gives a rational reason why to not depend on for-profit & proprietary forges. If that is not enough, I here present another reason to use a self-hosted forge:
A self-hosted forge like TMW GitLab could allow players to use the same account to also access the forge, removing a barrier to entry. It would also allow them to make reports straight from a NPC (some limited form of this is already possible, but would require a dedicated bug-reporting account).
IMO relying on GitHub or Gitlab would actually reduce the barrier to contribute toward the project as most contributors already have an account available in there, but this is just my opinion.
I would like students, indie developers or just general Godot enthusiast to be able to find resource, tools and code samples easily without the need for them to register to another site.
Some contributors also wants to keep their profile active as they use their Gitlab or GitHub activity to showcase their work for new job opportunities, I respect this choice and it's a win-win contribution for both their resume and our project!
Yet, I would like to point out that I'm not a FLOSS evangelist, I use both gimp and photoshop, inkscape and designer, godot and visual studio, windows and linux. We should not limit ourself to just one side of the coin and be able to benefit from all sides.
"Time is an illusion. Lunchtime doubly so."
-- Ford Prefect