Hello!
Here is the current milestone roadmap for the version 0.0.5:
Flawless target system
Network code related to item usage
Rework the game UI enter/exit flow
Force a different player sprite and walking speed on the overworld map
Setting menu
Equipment slot and sprite support
Bestiary menu
GitHub or GitLab page for our project
Implement Hocus's Piou sprite
Port a working version of Tulimshar map
Add some new kind of items
Debug/Admin/GM menu to debug and run some special commands
Split some code into some sub-script files (i.e.: World.gd and Map.gd must be sliced)
Rewrite the navigation mesh creation on the tiled map importer
Quick/Shortcut bar
Custom UI for mobile
Monster interaction, can be killed, spawned and respawned automatically
Attack animations and action support
Improve game Finite State Machine
Stat system being implemented server-side
Tile animation
Cave effects
GitHub mirror
Improve the map import by building a fake map resource that contains all the server and client information for debug purpose
Gender and player sprites colors
New emotes
Display text ahead of emotes
Support an online list web page
BlendTree support in our AnimationTree
Morph feature
OpenGL builds
Code color for our feature:
- Green, mandatory
- Orange, optional
- No color, done