Hi, the 25s downtime is kinda long after 200 hits of upmarmu. Instead of a full 25s after every 200 hits, could you spread it out as 5s every 40 hits?
Preferably, change the way it works to add a delay before upmarmu effect kicks in after consuming beer (instead of the way it is currently implemented) so we don't waste beers. If I understand the code correctly, currently if we hit 200 hits while some charges are still remaining, we lose the charges.
EDIT: To clarify, I mean instead of a delay after a number of hits, have a fixed 5s delay every time the user casts upmarmu. If 5s isn't a sufficient nerf, maybe have the delay scale based on dex or int or str or some combination of stats. (basically, the higher your dex/int/str, the longer it takes the alcohol to kick in )