I've never liked the idea of needing to max out all skills to get most of a set that is mostly meant for one class(brawler). It doesn't make sense to need all these skills to be one. I have also, long been annoyed that we could level up in a class we aren't even playing with. It would be best to use a weapon check on top of the focused skill. The weapon check would also help to decide which skill to put points on in the event of 2 focused skills. Also, because each skill can be powerful, if we do add the ability to focus 2 skills, we'll need to limit each somehow, like cap it off at a certain level. It would probably be whatever level is near the 1/2 in total skill points(1+2+3+4+5+6+7+8+9 = 45. 45/2 = 22.5 = 22 = Skill level 6 at 21 pts). OR, maybe we need to take into account the curve for total bonuses from a skill vs skill level. I am guessing we'd land around level 7 abilities in 2 skills IF 2 skills are focused and maxed. I believe this would result in better DPS using mallard/speed or rage/speed and other characters would have more interesting builds like rage/poison or astral/speed. We would encounter issues with brawler/speed, I think. Brawlers are fast enough already, especially with the assassin suit. I also proposed that the assassin suit become usable for all by having no weapons check and removing all bonuses except the brawler specific ones and evade. Agi bonuses give an equal evade bonus so the results are currently a compounded, this is even more true when items that raise speed in percentages are used, including con pots. If the assassin suit was nerfed in this manner, it would also mean that the brawling class would need a buff. That brings me to the mask vs the shirt. Compare the assassin mask to the bull helmet and see how similar they are. I think the bull-like bonuses(crit + x2 dmg + attack speed) should move to the shirt, since the bull and assassin shirt are both Illia prizes(in any event, but restricted to brawler is best). Some attack speed could stay with the mask, like 10%.
For reference:
Mask: Def 0, bonus bMdef 5; bonus bAgi 9; bonus bDex 1; bonus bMaxHP 70; bonus bCritical 15; bonus bAspdRate 15; bonus bDoubleAddRate 15;
Shirt: Def 15, bonus bAgi 15; bonus bSpeedAddRate 10; bonus bFlee 20; bonus bHit 20; bonus bMaxHP 200;
I also agree that we level up too fast in a given skill and you can max out all, long before level 90, currently, but would take longer if we were stricter on levelling skills. There's a lot to consider, but much would all need to be done at the same time or we'd have a major issue, regarding brawlers.... not assassins! We call them assassins because the suit is too powerful and brawling is useless without it. That would all take me to clothing and the evade penalties heavy things should have, while if some light clothes, like cotton and silk, had evade bonuses, then outfits would become more unique with players mixing and matching many combinations to see what they like best. and then we'd probably see that defense is not enough and need to raise it some, on most armor, I'm guessing.
Complicated? XD