HehElvenProgrammer wrote:Unfortunately diagonal directions are not supported
I think you can use GIMP in MacOS as well.Cosmostrator wrote:One question, I'm working on Mac OSX, does anyone know a good program to create the animated gifs in?
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
I read through it too. Good stuff, despite the fact that I knew a lot of it already.Cosmostrator wrote:I read through the pixel artist tutorial. I was more interested in seeing if there was enough interest in the small version to put the time and effort into creating an entire sprite. I've found that a lot of what is offered without interest on this board gets passed up.
Now I think I will work on a hopping animation, then an attack.
One question, I'm working on Mac OSX, does anyone know a good program to create the animated gifs in?
-DAVe
edit:put in v1 of hop animation
What would you like to see with the texture and color. "I don't like it" helps a little, "I'd like to see better defined fur and a little brown, green and red worked in" helps a lot more.I don't like the texture at all. As it's just a resize of the concept drawing it doesn't fit in at all. Also it's completely blue, this makes it boring colourwise.
The outline is the only thing that really looks pixeled. That makes it look like an outlined picture, not a complete piece of pixel art. What I'm saying is use a concept drawing as reference, not as a base you edit to get the result.Cosmostrator wrote:What would you like to see with the texture and color. "I don't like it" helps a little, "I'd like to see better defined fur and a little brown, green and red worked in" helps a lot more.
The original picture I posted was resized, outlined, combined with different colors of blue to achieve the best look, then edited by hand for anything funny looking. If you look close up you will see about 40 different shades of blue and about 6 shades of yellow. The animation is done with 16 shades.
Nice idea. We might do something like the flowers in SoM, first make 'em look like an ordinary tile (snowball/hill), but when you walk close they turn out to be creatures.Avaniel wrote:Totally unrelated ... if you use other colors for the hands/face you might think about using a rolled-up-like-a-ball pose instead of the normal standing frame. That will cloak the creature in it's natural surroundings. The camouflage standing pose could then be used for an ambush attack or a method of escape.
You'll find that, despite their constant criticism and bashing, they still pay attention and are interested in anything that might help this project. Sure, they have high standards, but I don't see a problem with that. The only time they show a lack of interest is where it's either impossible to implement, or it is irrelevant to the project.Cosmostrator wrote:Pauan your interest definately counts. It doesn't hurt that Rotonen, ElvenProgrammer, Crush, and Modanung are looking at it too.
Thanks for all the feedback-
-DAVe