miners hat+mohawk

Ask for help regarding any technical issue or report any bug or OS independent issues.
Post Reply
User avatar
yosuhara
Knight
Knight
Posts: 583
Joined: 16 Mar 2006, 21:19
Location: Slovakia
Contact:

miners hat+mohawk

Post by yosuhara »

Image

hair exceeds miners hat...
Image
Image
Image
Matt
Grand Knight
Grand Knight
Posts: 1759
Joined: 07 Aug 2004, 10:47
Location: Germany->Bavaria

Post by Matt »

That's a feature ;)
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

Yes, we need hairstyles that fit under a helmet to replace the normal hairstyle while headgear is equipped.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Platyna
Grand Knight
Grand Knight
Posts: 2215
Joined: 19 Nov 2005, 13:19
Location: Poland
Contact:

Post by Platyna »

Actually quite alot of people considers it a feature. ;)

Regards.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

Modanung, what do you mean with hairstyles? The mohawk is the only one that causes trouble.

I already said my opinion on irc. The huge mohawk was a nice gimick while we hadn't got headgear, but now it is just not feasible anymore. We should replace it with a less extreme hairstyle. To find a technical solution that is only required to keep this one hairstyle in the game is overkill, in my opinion.

An alternative to keep the mohawk graphic in the game would be to make it a "mohawk wig" that uses the helm equipment slot.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

Crush wrote:Modanung, what do you mean with hairstyles? The mohawk is the only one that causes trouble.
That's because the miner hat is so big. A lot of headwear will only be one pixel bigger then the head, we cannot have such a restriction in hairstyles. It's not just the mohawk. Think about afro, poofy hairstyles, ponytailes, Pippi Longstocking style. We could just have a short, a medium and a long hairstyle that goes with all headgear. In all hairstyles xml file we can define their length determening which of the three (four if you include bald) shows when wearing something on your head. These hairstyles (short, medium, long) could also be used as normal hairstyles, so it's no extra work.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Luneenia
Peon
Peon
Posts: 37
Joined: 27 Aug 2006, 17:28
Location: New Orleans

Post by Luneenia »

its not just with the miner hat, the santa hat does the same thing
Good judgment comes from experience, and a lot of that comes from bad judgment
User avatar
Bjørn
Manasource
Manasource
Posts: 1438
Joined: 09 Dec 2004, 18:50
Location: North Rhine-Westphalia, Germany
Contact:

Post by Bjørn »

Luneenia wrote:its not just with the miner hat, the santa hat does the same thing
He meant that the mohawk is only the only hairstyle that is giving problems because the miners hat is so big. There will likely be smaller headgears later that will make problems with some of the other hairstyles too, and it's not fun to restrict hairstyles so much as to have to work with all headgears. Instead, a more flexible system is proposed.
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

What Bjorn said.
For example the pirate bandana headgear... all hairstyles cause trouble with it.
Image
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Matt
Grand Knight
Grand Knight
Posts: 1759
Joined: 07 Aug 2004, 10:47
Location: Germany->Bavaria

Post by Matt »

We need a "compatibel with" tag in the animation xml then ;)
User avatar
AxlTrozz
Knight
Knight
Posts: 843
Joined: 04 Aug 2006, 23:12
Location: Now from TX

Post by AxlTrozz »

im not programmer but my humble suggestion: it is possible to "hide" in some way the hair if you have a helmet or something in the head ? that sholud work with any hair mode...
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

AxlTrozz wrote:im not programmer but my humble suggestion: it is possible to "hide" in some way the hair if you have a helmet or something in the head ? that sholud work with any hair mode...
Well the idea was to have three hairstyles (short, medium and long) that are compatible with all headgear, define all hairstyle's length in their xml files and replace them with the corresponding length hairstyles when wearing something on your head.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Post Reply