top down-ish perspective of the Player set
top down-ish perspective of the Player set
Hello all,
While looking around for an anime sprite set i just happened to come by this gem of a graphics set (the player-sheet.bmp). I originally just took the image and ran off to my editor to see what I could do (being a swashbuckling new adventurer of pixel art).
I did some stuff with it, then came back to see if there was some more things and realized that this place wasn't just a sprite collection. Well, all that said and done, I thought I should contribute some ideas before running off again.
I disliked how the player was from a front perspective and not an angled top perspective, so I created a script in photoshop that changed the perspective a bit.
Here's the pro's and cons of the script:
Pros_
it can work with all 64x64 sprites and angles them the same way. (means that clothing and other things will stay on the sprite if you apply the script on them).
it looks quite good.
Cons_
it blurs the image slightly (or more than slightly)
the process is a bit long (it involves photoshop increasing the image 1000x, transforming it with a perspective, scale, and repositioning, and decreasing it 1000x to reduce the blur).
Check it out:
The way to use the script is to have everything drawn in the front view (because its easier to draw things without an angle to them), and then apply the script to everything at the end.
I also made a short animated sprite of a someone supposedly throwing something but it turned out looking like someone bashing someone else's head.
Its 2 extra drawn frames (takes a lot from the punch sprite), but I would loathe to require more work from clothing artists.
tilted:
cheers,
[/img]
While looking around for an anime sprite set i just happened to come by this gem of a graphics set (the player-sheet.bmp). I originally just took the image and ran off to my editor to see what I could do (being a swashbuckling new adventurer of pixel art).
I did some stuff with it, then came back to see if there was some more things and realized that this place wasn't just a sprite collection. Well, all that said and done, I thought I should contribute some ideas before running off again.
I disliked how the player was from a front perspective and not an angled top perspective, so I created a script in photoshop that changed the perspective a bit.
Here's the pro's and cons of the script:
Pros_
it can work with all 64x64 sprites and angles them the same way. (means that clothing and other things will stay on the sprite if you apply the script on them).
it looks quite good.
Cons_
it blurs the image slightly (or more than slightly)
the process is a bit long (it involves photoshop increasing the image 1000x, transforming it with a perspective, scale, and repositioning, and decreasing it 1000x to reduce the blur).
Check it out:
The way to use the script is to have everything drawn in the front view (because its easier to draw things without an angle to them), and then apply the script to everything at the end.
I also made a short animated sprite of a someone supposedly throwing something but it turned out looking like someone bashing someone else's head.
Its 2 extra drawn frames (takes a lot from the punch sprite), but I would loathe to require more work from clothing artists.
tilted:
cheers,
[/img]
And all those artefacts don't bother you?
But besides those artefacts that are maybe just the result of some ill format conversions i like the original better. The blurring is ruining it.
But besides those artefacts that are maybe just the result of some ill format conversions i like the original better. The blurring is ruining it.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
It reminds me of Ultima. Which I don't consider to have good graphics at all.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- rooh .. Ultima 1 is so greatModanung wrote:It reminds me of Ultima. Which I don't consider to have good graphics at all.
http://www.mobygames.com/images/shots/o ... 012-00.gif
but yes, it's true than he was some times a little... too isometric.
http://www.mobygames.com/images/shots/o ... 484-00.gif
i think modanung was referencing ultima online.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
No, Ultima VII is worse... I was refering to that perspective. Somehow it reminded me of that.Crush wrote:i think modanung was referencing ultima online.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
*shudder* Yes, what sick mind would even think about stealing a graphic style like that?Crush wrote:http://www.mobygames.com/game/ultima-vi ... creenshots
Reminds me of tibia.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Everyone is free to do their own graphcial representation of TMW if they do not like ours. It's free software after all.
I actually liked the content (as in gameplay features) of Ultima Online.
And I think we're going to be keyboard/gamepad oriented instead of implementing more mouse control features.
I actually liked the content (as in gameplay features) of Ultima Online.
And I think we're going to be keyboard/gamepad oriented instead of implementing more mouse control features.
This message used to be meaningful.
Not everyone here has played every game ever made.VxD wrote:I like the idea to move all the objects with the mouse very well implented (U VII in particular) possible in TMW ? .
Could you describe this a little bit more detailed?
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.