cave and other additions (Yosuhara)

Content and general development discussion, including quest scripts and server code. TMW Classic is a project comprising the Legacy tmwAthena server & the designated improved engine server based on evolHercules.


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This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.

Its current use is for the continued development of the server and game it has always served: TMW Classic.

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yosuhara
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Post by yosuhara »

Crush wrote:Yosuhara, you finally developed a feeling for perspective. That's good.

Too bad that all the space on the woodland tileset is used. But i could kick the small brown rocks out. They aren't used anywhere. Maybe you could create a 2nd variant of the mushrooms?
i'll see what i can do :wink:
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yosuhara
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Post by yosuhara »

Ok, so bracers are done.
My suggestions: Def +2, and they can be equipped only with shirts (without sleeves), when u equip something with sleeves they automatically go off.

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yosuhara
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Post by yosuhara »

new thing: ribs, primarily for desert environment, emerging from the sand... maybe i will also pixel some huge skull to match these ribs :)

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Tarm
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Post by Tarm »

If you have ribs you got to have a skull and maybe even a tail. :P
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Post by Modanung »

I like 'em... but the outline should be darker, darker, and a little bit darker. But not black.
It should be the darkest tone the piece contains.
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yosuhara
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Post by yosuhara »

Modanung wrote:I like 'em... but the outline should be darker, darker, and a little bit darker. But not black.
It should be the darkest tone the piece contains.
hmmm, maybe yes, but that dark color will look weird on sun-whitened bones...imho
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VxD
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Post by VxD »

the rules of light don't apply on the outlines.
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Crush
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Post by Crush »

We usually got no dark outlines on map tiles. But in the case of these bones making the leftmost and rightmost pixels a bit more darker wouldn't hurt.

Another thing that could be improved is the transmission to the sand.

They should also not be aranged in a perfect horizontal line but maybe slightly diagonal
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yosuhara
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Post by yosuhara »

Crush wrote:We usually got no dark outlines on map tiles. But in the case of these bones making the leftmost and rightmost pixels a bit more darker wouldn't hurt.

Another thing that could be improved is the transmission to the sand.

They should also not be aranged in a perfect horizontal line but maybe slightly diagonal
will work on that...
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yosuhara
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Post by yosuhara »

well, my favourite TMW environment is desert, so (although there are others) I made this sort of cactus...

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Post by HaLLanHype »

yosuhara wrote:new thing: ribs, primarily for desert environment, emerging from the sand... maybe i will also pixel some huge skull to match these ribs :)

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add some of the sand color to the bottom of each one.. so that it looks as if they are burried in the sand... would make the transition from rib to sand look nicer
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Post by Tarm »

A thought about bones in the desert.
How old are they? This is largely a mythological question. The reason I ask is that if they are really old they should be almost black.
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Crush
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Post by Crush »

yosuhara wrote:Image
Compare your cactus to the other desert plants:
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Do you notice something? They don't fit together.

Do you know why?

The main reason is the color palette. When you would use the same colors the other plants are using it would blend in a lot better.
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Post by VxD »

note : the plant on the top right have been well improved here :

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the cactus is not easy to render, Modanung have done a good one !
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yosuhara
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Post by yosuhara »

yeah, i know my pallete si off, i will try to conform it to match the others...
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