Which class do you feel more comfortable as?
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- LadyMarie27
- Peon
- Posts: 15
- Joined: 26 Aug 2006, 21:30
i wrote:ranger - WoW type
I think you're out of luck. IIRC we wont have combat pets. Sadly enough.
It would be fun to play a summoner or beast master or something.
Wasnt there something about this on the mana world wiki? I didnt find anything after a quick search.
Not much came up after a forum search either except some old threads. Dont know if they're still relevant.
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
But a friendly one" - Spiritual Beggars.
We didn't talked about pets much yet. I wouldn't exclude them that strictly.
- former Manasource Programmer
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- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
I think we talked enough about pets to agree we will have 'em, but ofcourse that'll take a looon time from now. It's so low-priority we havn't discussed the topic for months.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
Why Not Add one of My Favorites...
It is rare, but I would like to see these in the game.
Mystic: Has good Magic, Like Priests can heal, but limited, same with their magely powers.
Monk: Unarmed Combatant /w Ability Effecting Powers
Sword Spell: Mostly a swordsman, but can use some magic too
Druid: Elemental Spells Mostly, But has a little healing ability too
Pyromancer: Mage Specific /w Fire
Aquamancer: Mage Specific /w Ice
Geomancer: Mage Specific /w Earth
Aeromancer: Mage Specific /w Air
Shademage: Mage Specific /w Dark Magic
Paladin: Swordsman /w a limited priest ability.
Psion: Mental and Mind Affecting Spell Abilities
Psychoteleporter: Psion specializing in teleportation
Psychokenesist: Psion specializing in telekenesis
Psychometabolist: Psion specialing in healing
Psychomanipulator: Psion specializing in elemental abilities
Psychometamorpher: Psion specialing in polymorphing
Psychonaught: Psion specialing in melee and ranged combat
Barbarian: Swordsman on 'Roids No Spell Power or Special Abilities Though.
Samurai: Monk and Swordsman
Ninja: Almost a Thief, Almost a Swordsman
Arrowmancer: Archer and Mage
Craftsman: A Simple Job, but can create things
Alchemst: Again Simple Job, But with some magic and crafting abilities
Cronomancer: Mage that can effect time.
Templar: Like a Paladin, However the magic is more mage style
Tradesman: Can use some abilities from all jobs
Black Knight: Paladin, but with summoning undead abilities
Weaponmaster: Swordsman and Archer
Petmaster: Can Train and Summon Pets
Jester: Monk and Thief, (Almost)
Sage: Can Learn Magic and abilities from other classes, but limited on
advancement.
Chef: Can use cooking to make things.
Librarian: Can learn limited abilties from books, can also create ability books, that when equipped give an enhancement to an ability.
Smith: Like Craftsman, but can make weapons and armor.
Force User: Like mage, but can uses their abilities to improve themselves or project fire, lightning or telekenesis.
Voodoo Priest: Priest Specializing in mage abilities.
Cleric: Priest Meets Monk
And Please Allow Multiple Jobs... That would also be fun...
Mystic: Has good Magic, Like Priests can heal, but limited, same with their magely powers.
Monk: Unarmed Combatant /w Ability Effecting Powers
Sword Spell: Mostly a swordsman, but can use some magic too
Druid: Elemental Spells Mostly, But has a little healing ability too
Pyromancer: Mage Specific /w Fire
Aquamancer: Mage Specific /w Ice
Geomancer: Mage Specific /w Earth
Aeromancer: Mage Specific /w Air
Shademage: Mage Specific /w Dark Magic
Paladin: Swordsman /w a limited priest ability.
Psion: Mental and Mind Affecting Spell Abilities
Psychoteleporter: Psion specializing in teleportation
Psychokenesist: Psion specializing in telekenesis
Psychometabolist: Psion specialing in healing
Psychomanipulator: Psion specializing in elemental abilities
Psychometamorpher: Psion specialing in polymorphing
Psychonaught: Psion specialing in melee and ranged combat
Barbarian: Swordsman on 'Roids No Spell Power or Special Abilities Though.
Samurai: Monk and Swordsman
Ninja: Almost a Thief, Almost a Swordsman
Arrowmancer: Archer and Mage
Craftsman: A Simple Job, but can create things
Alchemst: Again Simple Job, But with some magic and crafting abilities
Cronomancer: Mage that can effect time.
Templar: Like a Paladin, However the magic is more mage style
Tradesman: Can use some abilities from all jobs
Black Knight: Paladin, but with summoning undead abilities
Weaponmaster: Swordsman and Archer
Petmaster: Can Train and Summon Pets
Jester: Monk and Thief, (Almost)
Sage: Can Learn Magic and abilities from other classes, but limited on
advancement.
Chef: Can use cooking to make things.
Librarian: Can learn limited abilties from books, can also create ability books, that when equipped give an enhancement to an ability.
Smith: Like Craftsman, but can make weapons and armor.
Force User: Like mage, but can uses their abilities to improve themselves or project fire, lightning or telekenesis.
Voodoo Priest: Priest Specializing in mage abilities.
Cleric: Priest Meets Monk
And Please Allow Multiple Jobs... That would also be fun...
Force User Expanded.
Actually I didn't, I simply called it a Force User.
But A force user could also be a sith as well, I simply left it open ended.
Though Sith or Jedi could be specialties of Force User As well. that would be something, after level 20 force user, you had to pick Sith, Jedi or Force Master. (Sith is Evil, Jedi is Good, Force Master is Neither.)
I also was thinking about adding these to the list for expanded ideas too.
Cerebromancer: Psion + Mage
Psiforcer: Force User + Psion
Martal Master: Force User + Monk
Scientist: Craft using Alchemy or other Sciences, No Magic
Nature's Warrior: Druid + Swordsman
Nature's Warden: Druid + Archer
Nature's Desiple: Druid + Monk
Shadow Rage: Barbarian + Theif
Scienpriest: Scientist + Priest (/w Limited Priest Magic)
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
- Contact:
Re: Force User Expanded.
Sounds like pretty cool combination.cblade wrote:Shadow Rage: Barbarian + Theif
About your class ideas. We won't have a class-based system but a skill-based one. Though there was the idea to define a name for what a player is according to the skills he has mastered. There we could implement your class names.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
I'm honored...
I'm Honored that those names will come in handy.
But that means there will have to be a lot of skills to choose from.
- Peacemaker
- Novice
- Posts: 96
- Joined: 04 Apr 2005, 19:41
I want to play a raving lunatic old (psycho mental) man who lives in the forest or in a hole (like the alchemists in secret of evermore).
Special skills: crazy magic ( hiding other players under barrels like in secret of mana / turning players into something else for short time / turning bad mobs visually into calm mobs / camouflage magic / mirroring effects to create a visual fake group of players/mobs around my char / a crazy pet like an evil monkey / and of course a spell to make mental damage to mobs which have to commit suicide after that ).
I believe it should be a "Psion" as cblade described...
Special skills: crazy magic ( hiding other players under barrels like in secret of mana / turning players into something else for short time / turning bad mobs visually into calm mobs / camouflage magic / mirroring effects to create a visual fake group of players/mobs around my char / a crazy pet like an evil monkey / and of course a spell to make mental damage to mobs which have to commit suicide after that ).
I believe it should be a "Psion" as cblade described...
Peacemaker: Level 58 - STR 60+ / AGI 30 / VIT 36 / INT 5 / DEX 20 / LUK 5 - wiped because of inactivity...