Concept Art Request: Woodland Houses Interior

All development of pixel art, maps and other graphics.


User avatar
Pajarico
Knight
Knight
Posts: 592
Joined: 28 Feb 2005, 19:29
Contact:

Post by Pajarico »

To me, perfect.
Lv.: Maggot
Please, read the FAQ before posting.
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

Love it.
Now some shadow under the table. :)
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
ElvenProgrammer
Founder
Founder
Posts: 2526
Joined: 13 Apr 2004, 19:11
Location: Italy
Contact:

Post by ElvenProgrammer »

Yeah perfection, that is.
Master Ar2ro
Peon
Peon
Posts: 37
Joined: 21 Jan 2006, 10:59
Location: Poland, Earth
Contact:

Post by Master Ar2ro »

I think it looks cool even without the cross shadow ;)
C/C++,Java,PHP+MySQL - read more
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

sorry for not posting anything for such a long time. I got carried away by my new tree and then had to finish my contribution to the halloween event.

Here is what i got so far.
Image
I added shadows to the table and made the legs of the tables a bit shorter because they were too high in relation to the character sprites. I also made a counter for shops.

I am not happy with the cabinet and the chest. The cabinet looks too small. I think i will redo it in 2x3 tiles. And the chest got perspective issues.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Tarm
Warrior
Warrior
Posts: 336
Joined: 25 Mar 2006, 00:16
Location: Here

Post by Tarm »

Maybe add a gate to the counter?
"I'm selfdestructive baby
But a friendly one" - Spiritual Beggars.
User avatar
BadMrBox
Warrior
Warrior
Posts: 281
Joined: 10 Mar 2005, 15:05
Location: Sweden
Contact:

Post by BadMrBox »

The chest does not seem to be in the same angle as all the other objects in the room.
Image
User avatar
yosuhara
Knight
Knight
Posts: 583
Joined: 16 Mar 2006, 21:19
Location: Slovakia
Contact:

Post by yosuhara »

BadMrBox wrote:The chest does not seem to be in the same angle as all the other objects in the room.
crush already mentioned it in his post :)

i think the chest should be longer on Y axis
Image
Image
Image
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

I think it lacks depth, so I did a small edit trying to increase it. All I used was gradients, and I removed the bottom row of pixels of the counter. I think it looks much better like this:
Image

Great work nontheless.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

I think the lower border of the counter melts too much with the floor when you remove the bottom line. I am also not a big fan of gradients in pixel art.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

But would you agree it adds depth which the original lacks?
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

yes, it does. I'll consider it in the last retouche phase.
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Crush
TMW Adviser
TMW Adviser
Posts: 8046
Joined: 25 Aug 2005, 16:08
Location: Germany

Post by Crush »

the new cabinet:
Image
  • former Manasource Programmer
  • former TMW Pixel artist
  • NOT a game master

Please do not send me any inquiries regarding player accounts on TMW.


You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
User avatar
Modanung
Grand Knight
Grand Knight
Posts: 1719
Joined: 20 May 2005, 15:51
Location: Groningen, The Netherlands
Contact:

Post by Modanung »

Crush wrote:the new cabinet:
Image
You mean this:
Image
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
User avatar
BadMrBox
Warrior
Warrior
Posts: 281
Joined: 10 Mar 2005, 15:05
Location: Sweden
Contact:

Post by BadMrBox »

yosuhara wrote:
BadMrBox wrote:The chest does not seem to be in the same angle as all the other objects in the room.
crush already mentioned it in his post :)

i think the chest should be longer on Y axis
That's what 'ye get for only looking at the pixel's and not the text :oops: . Sorry all.
Image
Post Reply