Beer
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Beer
This could just happen when the player drink too much beers and get drunk.
Then he gets some of his stats higher.
Get more strength and vitality's points, but have more "misses" when he is atacking. (for example)
Then he gets some of his stats higher.
Get more strength and vitality's points, but have more "misses" when he is atacking. (for example)
LEG0LAS + Bow = 100arrows/s
we could do this... but not on eAthena.
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- Modanung
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I'd prefure sickness/puking. I think most people would. We could use this for other things if we will have deseases and poisoning. Imagine you'd have to puke now and then in a while during combat and get unbalanced once in a while when trying to attack.Leelan wrote:How about "beer death"? When a person drinks too much beer they reduce their health to zero, in which the person faints/die from intoxication for another bad side-effect?
Also when we switch from tile-based to pixel-based movement we could make the walking direction sway around the intended direction na bit. In combination with decreasing walking speed I think this would look really cool.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
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- Novice
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- Joined: 20 Oct 2006, 16:44
Intoxication Levels
There should be an Intoxication Level Indicator to determine 'How drunk' is the palyer.
For example there are 5 types of liquors
Beer, Wine, Soft Liquor, Medium Liquor and Hard Liquor and each one raises the intoxication level so much, for example
Beer = .02% BAC
Wine = .03% BAC
Soft = .05% BAC
Medium = .07% BAC
Hard = .09% BAC
At which point determines how intoxication works.
.01% - .04% Slightly Intoxicated
+10 Temporary HP
.05% - .09%
+30 Temporary HP
.10% - .15%
+50 Temporary HP
.16% - 20%
5% of Vomiting Chance after Each Additional Drink
+70 Temporary HP
.20% - 24%
10% of Vomiting Chance after Each Additional Drink
+100 Temporary HP
.25% - .29%
20% of Vomiting Chance after Each Additional Drink
+150 Temporary Hp
.30% - .35%
40% of Vomiting Chance after Each Additional Drink
05% instant death chance
+200 Temporary Hp
-2 Mp / Min
.36% - .40%
60% of Vomiting Chance after Each Additional Drink
10% instant death chance
+260 Temporary Hp
-3 Mp / Min
.41% - .45%
75% of Vomiting Chance after Each Additional Drink
20% Instant Death Chance
+340 Temporary Hp
-4 Mp / Min
.46% - .50%
80% Chance of Vomiting
40% Chance of Instant Death
+400 Temporary Hp (If You Live that is...)
-5 Mp / Min
.51% - .55%
85% Chance of Vomiting
60% Chance of Instant Death
+500 Temporary Hp
-8 Mp / Min
.56% - .60%
90% Chance of Vomiting
75% Chance of Instant Death
+650 Temporary Hp
-12 Mp / Min
.61% - .65%
94% Chance of Vomiting
90% Chance of Instant Death
+800 Temproary Hp
-15 Mp / Min
.66% and Over
Instant Death
Also you should be able to die if you run out of MP as well for this system to truly be effective.
For example there are 5 types of liquors
Beer, Wine, Soft Liquor, Medium Liquor and Hard Liquor and each one raises the intoxication level so much, for example
Beer = .02% BAC
Wine = .03% BAC
Soft = .05% BAC
Medium = .07% BAC
Hard = .09% BAC
At which point determines how intoxication works.
.01% - .04% Slightly Intoxicated
+10 Temporary HP
.05% - .09%
+30 Temporary HP
.10% - .15%
+50 Temporary HP
.16% - 20%
5% of Vomiting Chance after Each Additional Drink
+70 Temporary HP
.20% - 24%
10% of Vomiting Chance after Each Additional Drink
+100 Temporary HP
.25% - .29%
20% of Vomiting Chance after Each Additional Drink
+150 Temporary Hp
.30% - .35%
40% of Vomiting Chance after Each Additional Drink
05% instant death chance
+200 Temporary Hp
-2 Mp / Min
.36% - .40%
60% of Vomiting Chance after Each Additional Drink
10% instant death chance
+260 Temporary Hp
-3 Mp / Min
.41% - .45%
75% of Vomiting Chance after Each Additional Drink
20% Instant Death Chance
+340 Temporary Hp
-4 Mp / Min
.46% - .50%
80% Chance of Vomiting
40% Chance of Instant Death
+400 Temporary Hp (If You Live that is...)
-5 Mp / Min
.51% - .55%
85% Chance of Vomiting
60% Chance of Instant Death
+500 Temporary Hp
-8 Mp / Min
.56% - .60%
90% Chance of Vomiting
75% Chance of Instant Death
+650 Temporary Hp
-12 Mp / Min
.61% - .65%
94% Chance of Vomiting
90% Chance of Instant Death
+800 Temproary Hp
-15 Mp / Min
.66% and Over
Instant Death
Also you should be able to die if you run out of MP as well for this system to truly be effective.
Re: Beer
i think the stat mod due to intoxication is good, but with the condition that we implement something in game to help sober you up. coffee, maybe?
I am the RESTER
Come to take away your PAIN
I am an EQUALIZER
I am here to make it rain BLOOD
upon the justice unfulfilled
i give life
and i take it away
I AM THE ONE.
Come to take away your PAIN
I am an EQUALIZER
I am here to make it rain BLOOD
upon the justice unfulfilled
i give life
and i take it away
I AM THE ONE.