If you want i have templatized singly linked list and binary search trees which i programmed a while ago, if anyone wants, talk to me on IRC.

This forum houses many years of development, tracing back to some of the earliest posts that exist on the board. Its current use is for the continued development of the server and game it has always served: The Mana World.
right, i didn't but i'm in bussiness for the past 6 years always working together closely with others. most death marches were caused by stupidity or false management not b/c missing UML or whatever.Elven Programmer wrote:Eheh Alex is always a bit rude, anyway I'm studying UML these days and I think it can be a quite useful tool for big projects (Alex: you never studied software engeneering right?).
alright, java is OO. well... that was a lie. it simply is a programming language like just any outer out there. isn't it the concepts that make up OOP?Elven Programmer wrote:About OOP, I'm familiar with it since I studied Java (Please don't try to say Java is not OO) and I think sometimes it can be really useful (for instance in the beings code). The problem is I'm not so familiar with C++, but if someone wants to convert some parts of the code to C++ is welcome.
... those are things already in the STL!!!! any experienced C++ coder would be quite ashamed *not* to use that until specific needs dictate otherwise.MathGeek wrote:I'm fairly experienced with C++ OO Programming, so I think I'll try and start something. I'm going to start with a Doubly linked list, and Binary Tree. I'll try and post an example of it's use, and if people like it then we'll go from there.
The only thing I need to know is how I get the code on the CVS, or who I give it to so they can review it.
my thoughts exactly! just because we do not know otherwise yet we should not try to reinvent the wheel for everything but C/C++ itself, eh?Bjørn wrote:That's all well and all, but there's limits to how far you can go with making this a project to gain experience. In my opinion we would be out of our mind when implementing STL functionality ourselves. If one still needs to play around with templates or data structure concepts then I would kindly ask this person to please do so in a little more private environment.
Java is JIT-compiled. Bytecode is compiled to native CPU instructions at runtime, meaning it can run just as fast as a C/C++ program. But Java apps still use a lot more memory.java is always slower, whatever you do b/c of the fact that the bytecode needs to be interpreted !again! even though cou compiled it previously!
I'd say Java is too OO. Everything is an object. References? Pointers? What's that?Please don't try to say Java is not OO
I agree, but only if you don't support broken compilers with broken STL implementations. Standardizing on gcc is good.... those are things already in the STL!!!! any experienced C++ coder would be quite ashamed *not* to use that until specific needs dictate otherwise.