"Darkness" property on a map
Forum rules
This forum houses many years of development, tracing back to some of the earliest posts that exist on the board.
Its current use is for the continued development of the server and game it has always served: TMW Classic.
"Darkness" property on a map
Not Halloween dark, but "cave" dark. Is the trick to just make the spotlight.png less transparent?
My goal is to have a darker cave on a new map I have created.
Thank you for your input.
My goal is to have a darker cave on a new map I have created.
Thank you for your input.
The clean way would be to use a graphic program to create a new spotlight effect.
The dirty way would be to just apply the effect twice.
But keep in mind that overlay effects are meant to create ambient, not to reduce the players field of view. When the player feels that your overlay is obstructing him he will just switch it off. When designing the cave spotlight effect i tried to make it just so dark that the player can still see monsters outside of the spotlight.
The dirty way would be to just apply the effect twice.
But keep in mind that overlay effects are meant to create ambient, not to reduce the players field of view. When the player feels that your overlay is obstructing him he will just switch it off. When designing the cave spotlight effect i tried to make it just so dark that the player can still see monsters outside of the spotlight.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
After your post in the other thread, I now understand your point (as unfortunate as the reality is). I hope you understand that I was in no way considering your spotlight.png image to be inferior or inadequate.Crush wrote:The clean way would be to use a graphic program to create a new spotlight effect.
The dirty way would be to just apply the effect twice.
But keep in mind that overlay effects are meant to create ambient, not to reduce the players field of view. When the player feels that your overlay is obstructing him he will just switch it off. When designing the cave spotlight effect i tried to make it just so dark that the player can still see monsters outside of the spotlight.