2-handed animation sprites.
The weapon is only used as a reference object, right? It is full saturated and green flamed? You would have to update the lighting on the character to reflect your weapon's illumination.
Deformative, are you using GIMP? Try to use pencil instead of paintbrush if you are making pixel art, paintbrush is too fluffy and pixel arts need details.
Deformative, are you using GIMP? Try to use pencil instead of paintbrush if you are making pixel art, paintbrush is too fluffy and pixel arts need details.
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- Peon
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- Peon
- Posts: 16
- Joined: 13 Nov 2006, 21:40
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- Peon
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Deformative, please don't use tools like blur when creating pixel art. A general rule for the pixel art style is to keep the number of used colors as low as possible.
When you want to use anti aliasing - what you should only do when it looks really crappy without - set the opacity of the pencil tool to 50% and do it manually.
When you want to use anti aliasing - what you should only do when it looks really crappy without - set the opacity of the pencil tool to 50% and do it manually.
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- Peon
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Mmm, easier said than done. If multiple colors are so bad why not use like 16 bit or something?
If you want to go back and retouch mine when I finish, be my guest because I do not think I have the talent to do so. It's just i have never worked like that because I have never felt the need before, it seems very odd to me, and I don't exactly understand the logic behind it.
If you want to go back and retouch mine when I finish, be my guest because I do not think I have the talent to do so. It's just i have never worked like that because I have never felt the need before, it seems very odd to me, and I don't exactly understand the logic behind it.
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It's hard to tell the quality of the actual animation if the offset is wrong, but as it is now the legs seem way too static.
Also this way of attacking is illogical. Try to hold a stick like that, with your right hand highest and your hand under the stick. Then make the movement as in the animation, moving your right hand down and forward and your left hand back and up. Hard to do ey?
Without the starting frame it should work though. And I think that's even the way you would use a staff for attacking. An alternative way to use a staff would be to stab:
Only a staff would be held different in the starting frame, but that's perfectly possible with the same player frames.
Also this way of attacking is illogical. Try to hold a stick like that, with your right hand highest and your hand under the stick. Then make the movement as in the animation, moving your right hand down and forward and your left hand back and up. Hard to do ey?
Without the starting frame it should work though. And I think that's even the way you would use a staff for attacking. An alternative way to use a staff would be to stab:
Only a staff would be held different in the starting frame, but that's perfectly possible with the same player frames.
Last edited by Modanung on 18 Nov 2006, 11:59, edited 1 time in total.
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- Peon
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