Attn: Developers and Pixel Artists......TMW's caves
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- Peon
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- ElvenProgrammer
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Re: Attn: Developers and Pixel Artists......TMW's caves
Instead of creating new topic, I decided to be a little bit necrophiliac and revive this thread, because it's subject, caves, really needs our attention... soooo
I recently experimented with creating a chasm and hole (maybe possible one way entrance to lower levels of caves? eventually we can introduce, through some quest, a rope..) they're still unfinished. I just want to get some feedback and opinions on them...
I recently experimented with creating a chasm and hole (maybe possible one way entrance to lower levels of caves? eventually we can introduce, through some quest, a rope..) they're still unfinished. I just want to get some feedback and opinions on them...
Last edited by yosuhara on 24 Apr 2008, 17:27, edited 1 time in total.
Re: Attn: Developers and Pixel Artists......TMW's caves
Hey yosuhara...
The chasm: Think it looks good, maybe it should be a little closer together in the middle OR the ends (up and down) should come together in a more acute angle...
The hole: The cracks around the hole look good, realistic, but the hole is - in my opinion - too round, just like a perfect circle... that's a bit unrealistic I think.
PS: I really like the idea of a rope... ;)
// And1
The chasm: Think it looks good, maybe it should be a little closer together in the middle OR the ends (up and down) should come together in a more acute angle...
The hole: The cracks around the hole look good, realistic, but the hole is - in my opinion - too round, just like a perfect circle... that's a bit unrealistic I think.
PS: I really like the idea of a rope... ;)
// And1
Re: Attn: Developers and Pixel Artists......TMW's caves
The cracks look good for themself but I think they don't really fit into the other cave tiles. They even stand out when just surrounded by the basic ground tile without any walls around them. You should try to make the transmission at the edge (especially the left one) a bit less abrupt.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
Re: Attn: Developers and Pixel Artists......TMW's caves
I attempted to make some wood in the style of those from the lost garden tileset, I used the stump from the forest set to make it
(I don't think it fits with the caves)
(I don't think it fits with the caves)
Pixel Battalion
Re: Attn: Developers and Pixel Artists......TMW's caves
yeah, it "jumps out" too much...maybe lowering the saturation and/or darkening the colors would help a bit? besides that, it's hell of a good work Len
Re: Attn: Developers and Pixel Artists......TMW's caves
Its not the saturation so much as the level of detail and sharpness compared to the walls of the caveyosuhara wrote: yeah, it "jumps out" too much...maybe lowering the saturation and/or darkening the colors would help a bit? besides that, it's hell of a good work Len
Pixel Battalion
Re: Attn: Developers and Pixel Artists......TMW's caves
You pinpointed it exactly. Conclusion: either you must restrain yourself to not be that good or we finally need to rework the caves to match up with those nice beamsLen wrote:Its not the saturation so much as the level of detail and sharpness compared to the walls of the caveyosuhara wrote: yeah, it "jumps out" too much...maybe lowering the saturation and/or darkening the colors would help a bit? besides that, it's hell of a good work Len
Re: Attn: Developers and Pixel Artists......TMW's caves
I'd vote for cave revisions.
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Re: Attn: Developers and Pixel Artists......TMW's caves
I agree. How about something like these for the cave wall?Rotonen wrote:I'd vote for cave revisions.
or would it be better to use a bigger tile (128 pixels in height) like this?
Re: Attn: Developers and Pixel Artists......TMW's caves
I think you might have the opposite problem I have, your color pallet is very boring (although the work itself is very good)
(take a look at these screenshots from FF3, Chrono Trigger, and SD3)
Also AxlTrozz and I tried to come up with a new look for the caves sometime ago
(take a look at these screenshots from FF3, Chrono Trigger, and SD3)
Also AxlTrozz and I tried to come up with a new look for the caves sometime ago
Pixel Battalion
Re: Attn: Developers and Pixel Artists......TMW's caves
Those graphics are too plain in my opinion.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
Please do not send me any inquiries regarding player accounts on TMW.
You might have heard a certain rumor about me. This rumor is completely false. You might also have heard the other rumor about me. This rumor is 100% accurate.
- feline monstrosity
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Re: Attn: Developers and Pixel Artists......TMW's caves
Actually I rather liked the first two. I reckon if they were developed they would make a good style for the cave.
~Feline Monstrosity