[FND] Block Walls (City walls, Prison, Arena)

All development of pixel art, maps and other graphics.


Matt
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Post by Matt »

:) seems to be nice :)
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i
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Post by i »

I've done a small test. I used tiled and concrete walls tileset in the current version. Here are the results:
Image
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ElvenProgrammer
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Post by ElvenProgrammer »

Yeah is starting to look very nice, but I suggest to change the path on the top. (If not already planned)
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i
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Post by i »

ElvenProgrammer wrote:I suggest to change the path on the top. (If not already planned)
so what's wrong with that path?
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Post by ElvenProgrammer »

It looks so flat. I'd say add some shading or use another kind of terrain, something like big stones. Or just take these as references:

Image

Image

What I'd like to see mostly, is a slightly different color from the bricks, since ithey probably are made of different materials.
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Crush
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Post by Crush »

Here a floor texture i made once but couldn't really use. I thought it might fit quite well into this tileset.
Image Original tile:Image

Feel free to use it. The colors should be quite easy to adjust because it are only three.
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ElvenProgrammer
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Post by ElvenProgrammer »

I'd say not bad at all and yes probably adding more colors and shading would make it perfect.
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Crush
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Post by Crush »

I should really work at my own tileset, but when the inspiration strikes...
Image
These are the tiles (the red corners are from the newest version of the tileset on Irukards blog):
Image

No problem when you don't want to use them, iru. We can surely use them somewhere else one day.
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i
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Post by i »

Crush wrote: Image
No problem when you don't want to use them, iru. We can surely use them somewhere else one day.
yeah. gr8 contribution. I will surely use these tiles.
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Post by deesine »

Just wanted to say that I fancy your work so far. It looks good, hope to see it in-game soon.

Keep up the good work! 8)
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Matt
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Post by Matt »

<3 iru
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ElvenProgrammer
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Post by ElvenProgrammer »

Matt wrote:<3 iru
Indeed
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i
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Crush
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Post by Crush »

It's very good that you improved the tileability. That makes the job of the mapper much easier.

What's the difference between the two stairs?
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