Deesines' Art Dump
Do you create these to inspire pixel artists? Then you should keep the level of detail in mind we can squeeze into 32x64 pixels. It would also be useful to see the outfits you create from behind or from the side.
- former Manasource Programmer
- former TMW Pixel artist
- NOT a game master
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It's indeed intended for pixeling later on. And as far as I'm concerned, whoever might take on the task of pixeling from my concepts, can feel free to omit details, but I think I'll still put in some nuts and bolts even if it's not to be pixelized. It can help deliver the overall look and feel of the armour.
I'll start off with an angled front view of the designs, and add a back view when the general design is approved. An angled back view could suffice.
I'll start off with an angled front view of the designs, and add a back view when the general design is approved. An angled back view could suffice.
- Modanung
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Once again great work. And you never know when a detailed image may come in use. So do store it, put it on the wiki or something.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io
- Modanung
- Grand Knight
- Posts: 1719
- Joined: 20 May 2005, 15:51
- Location: Groningen, The Netherlands
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Inspired by the creature concept Deesine's fifth piece I did a pixeld version of the fly with the long legs. It's just a single frame. I liked the concept so much I just had to do a pixel version. I'll probably do the other frames some other time when I've got more time, or when I feel like it. Maybe I'll add the wings, but I think it's better as a creature that just walks.
If you're looking for 3D FOSS games be sure to check out LucKey Productions on itch.io