I think that will almost surely not work, especially since you also need to get all the dependencies working on it. On Windows we're currently only supporting Dev-C++ (free) and there might be only minor problems with getting it to work with MSVC.krismichael wrote:Hmm, I have Borland Turbo C/C++ and DJGPP. I should try and compile on those just as a test. I'll let you know how it goes.
How to compile
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Yeah I already compiled it in MSVC7, no real problems.
Seems like nobody is actually using MSVC a lot though, so there were quite a few things I needed to fix before I got it to compile. Also the project files were for MSVC8, so I had to recreate them for MSVC7. If there's interest in MSVC7 support I'll commit them once I happen to reboot to WinXP.
Seems like nobody is actually using MSVC a lot though, so there were quite a few things I needed to fix before I got it to compile. Also the project files were for MSVC8, so I had to recreate them for MSVC7. If there's interest in MSVC7 support I'll commit them once I happen to reboot to WinXP.
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good to see bjorn working on something other than rpgdx =)Bjørn wrote:If Borland can work with MSVC or MinGW produced binaries (the library files) then it might be no problem. Otherwise I see no way in which you could build for example Guichan. Still I'm sure with enough effort it'll work, as Guichan should be ANSI C++.
.02$